1. #1
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    Default Priestess & other zdoodles

    Well, after picking up the all pieces of my head that were left when it was exploded by Z3's awesome new tools, I'm trying out a new full model. It's only been half a day, but the progress makes me quite happy.

    carvedface1.jpg
    alien-priest.jpg

    I decided to try and go for smooth flowing lines with this one, since in Zbrush it's always tempting to make a gnarled, wrinkly old man...

    oldmaster.jpg
    Gah! I did it again!
    Last edited by DocTiki; 06-08-07 at 02:06 AM.

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    alien-priest-cu2.jpg

    Chipping away at head details. Wasnt too happy with the way the face was just flush with the headpiece, so I recessed it a little too.

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    I like the style on this last character.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

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    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

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    Thank you, it is turning out a little like Moebius-lite.

    Last one for tonight, gotta get some sleep and more zbrush in the morning . Messed with the shaders, tweaked the fit of the face in the helmet and tossed on some quick colours. alien-priest02.jpg

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    Default

    alien-priest03.jpg

    Think I'm just about done with the head sculpt. Just need to toss in some wisps of hair poking out over the forehead. Then onto the body!

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    Thumbs up

    Nice design
    "Un tribut très lourd...je le paie avec joie."

    Equilibrium

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    Default

    alien-priest04.jpg

    Tidied up the head and added some hair at the edges, will probably rework it. Also detailed up the robe, leaving the shoulderpiece as the last big hurdle before colouring. yay!

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    I really like your style! This would make a killer chess piece.

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    Default that is very cool

    i am really enjoying this piece, its got real character, love the subtle folds in the dress, hands could use a little work but its coming along solid, i really wanna see this as a finished piece

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    Excuse the head model, it's not really the main focus of the post.

    After taking a look at Sebcesoir's work, I tried to duplicate his faked reflections in the eyes. A few hours poking at material properties and...

    hdrifake.jpg

    Not quite right just yet, but I'm pretty sure that now it's just a matter of getting the right eyeball shape and a decent reflection map.

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    alien-priest05.jpg

    I am so regretting not seperating out the shoulderpiece into its own subtool right now. Hopefully that wont screw me over too badly when getting her into her posed position.

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    Can't you still seperate it? Mask off the shoulder piece then create a mesh extraction. You may want to sculpt the body's shoulders normally then. But you'll have a seperate piece for the shoulders . The extraction would create a thickness to the piece that wouldn't be needed. But you could hide the underside polys and delete them.

    By the way, excellent concept! I really like the overall feel of it.!

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    I could and probably will do that if I cant get it to work right as it is. It just means more work than if I'd been smarter about it at the start. Laziness bites me in the ass again, haha!

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    Default

    whyme.jpg

    And a quick zdoodle for tonight. "Why does this keep happening to me?", he seems to be asking.
    Last edited by DocTiki; 06-12-07 at 08:06 AM.

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    I love this newest one. Just wanted to say that.
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