1. #31
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    Am in awe of thy masterly touches...

    Teach us poor wretches thy magical ways....

  2. #32
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    Amazing!!!
    ...as usual

  3. #33

    Default More rocketbike wips

    You all are too nice....
    Jakob - hi! Of course I remember you! I can't wait to go back to Copenhagen

    rocketbike_2.jpg
    close up

    rocketbike_3.jpg
    Material created by capturing a chrome sphere with my digital camera, unwrapping the image in HDRshop, and using it as a material image.
    rocketbike_4.jpg
    Several realtime materials on a single model test.

  4. #34
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    Fantastic Bike!!! I am sure my pilots license covers that... when can I test ride it ?
    Will there be a tut coming up?
    Lemo

  5. #35
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    All that stuff is amazing. I am curious though...do you plan your artwork out with pencil sketches or do you just make stuff up on the spot. i was just wondering about your workflow- thats all.

    Also, how long did it take to make those pictures? There are some serious detail on some of those skulls.

  6. #36

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    Thanks Lemo!
    Will there be a tut coming up?
    Well, I'm focusing on the Intro to Z3 dvd right now, and it's my main focus. I am covering it there in detail. I also wrote the tutorial for the material capture on the Z3 wiki, I hope you find it usefull. The material I build is the weird sculpy one with the face on the skull earlier in the thread.

    All that stuff is amazing. I am curious though...do you plan your artwork out with pencil sketches or do you just make stuff up on the spot. i was just wondering about your workflow- thats all.

    Also, how long did it take to make those pictures? There are some serious detail on some of those skulls.
    Thanks Xevious.
    No plan at all, that is what makes it fun for me. It's much much faster to just make it as a sketch - a 3d sketch. Just looking for a pencil makes me waste time.
    My workflow is Zspheres, geometry, transpose, subtools, ,retop if needed, sculpt, poly paint, drop layers on canvas, render layers, photoshop.

    The pictures are usually two or three days...sometimes more, sometimes less When it goes good, it goes quick. I throw out hundreds of crappy images that people will never see

  7. #37
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    Thanks for taking the time to answer my questions. i appreciate it. Have a great weekend.

  8. #38
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    amazing work meats!!! as always!!! and so much of it!!! your the zbrush man!!!!!! I ordered your intro to zbrush gnomon dvds a long time ago and I still go back and learn new things from them all the time!!!! Thanks bro!!!!!

  9. #39
    skulll_monster
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    realy nice rendering...im waiting for your tutorials...BUT... i hope (i ask) you cover materials and rendering techniques in MAYA...
    rendering in maya is complex...

    you rock !!!

  10. #40
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    Truly some of the most amazing images I have seen here!!
    Question.
    Material created by capturing a chrome sphere with my digital camera, unwrapping the image in HDRshop, and using it as a material image.


    If time permits could you elaborate on this a bit?
    The stage of using the result as a material image.
    Many thanks

  11. #41

    Default

    Quote Originally Posted by bicc39
    Truly some of the most amazing images I have seen here!!
    Question.
    Material created by capturing a chrome sphere with my digital camera, unwrapping the image in HDRshop, and using it as a material image.


    If time permits could you elaborate on this a bit?
    The stage of using the result as a material image.
    Many thanks
    Bicc -
    Thanks!
    I'm not sure how much I should say about the materials, but just think reflection map more or less....you can even add more than one...

  12. #42
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    Hurray! New Meats Meier Art. Always love your work Meats, its always incredibly unique, emotional, fun and inspiring. My favorites are the Japanese illustrations, so unique and just soo good, gota love king Tut too.

  13. #43
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    amazing art, could stare at them for housr and find new details, how long does one take to do for you? seems like you work yor ass off

  14. #44

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    Thank you, Harmonic and Captain Popo -

    how long does one take to do for you?
    I think if I was being timed or on camera and I needed to whip an illustration out for a deadline, I could probably make something fairly complex, render it, and do the post work in PS in 5 or six hours.
    Although for me, most things that I enjoy working on I try and take more time and enjoy the process of creating. You can't rush the "art" part, it comes into the image when it does, or if you are impatient, sometimes never at all. Software is getting to the point where the technicalities are dissolving enough just to have fun without a million limitations and slowdowns....after ten years of waiting for my computer to catch up, I am savoring the moment.

  15. #45
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    Hi Meats; great stuff in here. I really like some of the details in your pict, like this crazy worm thingie on this cover for a japanese magazine. They are full of humour.

    And yeah, i TOTALY agree with you on this. Finally, we can enjoy working more and more in realtime, (this includes those kick ass shaders in ZB3) and focus on creativity and intuition, without having to take care of technical issues and/or limitations.

    I'm way much slower than you since i work A LOT in photoshop after the CG stuff is done, but it's also the beginning of a new chapter for my illustration works. I confess sometime i just enjoy modelling so much i tend to do useless things just for fun. This is particularly obvious in your works but since it's multiplyed by 10000, it creates this tricky complexity of yours.

    Did i say i love the frames you're doing on some illustrations ?
    As well as those photoreal pict of sculptures.

    keep groovin'

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