Great video. I hope this isn't a dumb question, but being a newbie to ZBrush, I was wondering, is it much harder to animate a zbrush model made entirely with zspheres or a low poly base mesh, than one that has been modeled mostly with a poly modeller and only fine detail created in zbrush? I assume morphs or blendshapes would be difficult to achieve with most of the details being normal or displacement maps. I would also assume you wouldn't want to use the high-poly model as it would slow down rendering or calculating the animation.
* edit * I've heard the new topology tool in Z3 is useful for making better poly flow in finished models for animation in other packages, but since I'm on a mac, i haven't been able to check that out yet.
Last edited by Derek Frenzo; 04-18-08 at 11:45 AM.