1. #1
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post HAIR Zscript Tutorials

    http://www2.zbrushcentral.com/upload...5714261xrj.jpg

    Here are some Zscripts with various approaches to making hair in Zbrush. Be sure to select 'Show Actions' to see process

    They were made in Zbrush 1.55b, so hopefully they work in Z2.

    Note: The Strand Method is loosely based on Ron M's method using the Z Cone Primitive. Hopefully Ron will post a more thorough Zscript exploring his technique in the near future.
    Attached Files Attached Files

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    New Zealand
    Posts
    129

    Post

    Hi Cwahl,
    I've tried them in Z2. The first one works fine but the other two come up with an error message.

    Interface item could not be found:
    Tool:MODIFIERS EFORMATION:Optimize in...
    [ISet, Tool:MODIFIERS EFORMATION:Optimize,100]

    The smilies are colon capital D's

    I don't have the time right now to look for the error but will do so later.

    ANyways, many thanks for sharing.

    Cheers
    Manfred

    EDIT: There is no subheading Modifiers and no Optimize under Tool in Z2.

  3. #3
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    Wales
    Posts
    278

    Post

    Thanks for the Scripts, the first one works fine with Z2 but the two alpha methods halt with a script error when run in ZBrush 2, this is the error I get in both scripts ...

    ZScript Note: Interface item could not be found.

    Tool:MODIFIERS EFORMATION:Optimize in...
    [ISet,Tool:MODIFIERS EFORMATION:Optimize,100]

    Hope this info helps to rectify the error, it looks like it's a problem with the version, but I'm no expert with scripting.

    First script is really helpfull, so a big thanks for that
    On the Zeventh Day God ZZZZzzzzz'd

  4. #4
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    Wales
    Posts
    278

    Post

    Sorry drmapl for the repeat of your post guess I take too long to write these
    On the Zeventh Day God ZZZZzzzzz'd

  5. #5
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    Thanks for testing them out, guys.

    It seems like 'optimize' is located elsewhere in Z2. Since Optimizing is an optional step, I'll rerecord the Zscript without that step.

  6. #6
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    New Zealand
    Posts
    129

    Post

    Works now fine!

    EDIT: I've deleted the offending command from the orgiginal script.

  7. #7
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    If you can't get the above scripts to work in Z2, I've rerecorded them without the optimize step.

    Hopefully that solves the problem.

    New-

    Even though I've left out the optmizing step, it's good to use it if the hair model becomes too slow to edit.

    Also the 'twist' deformation I use on each of these is not an essential step, but it's good for curled hair- also 'Smooth Bend' and 'Spherize' are useful deformations to use with the hair.
    Attached Files Attached Files

  8. #8
    Senior Member User Gallery
    Join Date
    Mar 2004
    Location
    In the Arizona desert
    Posts
    367

    Post

    I was wondering if this is 2D, 2.5D, or 3D hair, and if it is 3D how well can it be exported?

  9. #9
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    New Zealand
    Posts
    129

    Post

    weirdPal,
    it is 3D and you can export it using the export button in TOOL.

  10. #10
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    It can be exported, but whether it looks any good in another application is something I'll test out.


    Also for those who missed it. The thread that started it all-
    http://www.pixolator.com/zbc-bin/ult...c&f=1&t=015570

  11. #11
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    Exported and rendered in Cinema4D.

    Looked a little rough at first but placing it into a HyperNurb object seemed to smooth it out nicely.


  12. #12
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    New Zealand
    Posts
    129

    Post

    Here is a quick and nasty Lightwave render. Nothing fancy. Just imported and rendered with low antialiasing filter.


  13. #13
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    Europe
    Posts
    1,269

    Post

    Thank you well 4 sharing it, cwahl

    Alpha hair 1 - method (uneven length) is perfect... I see, we can use it to make old trees too __G_R_E_A_T___
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  14. #14
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    drmapl- It's good to see it can be used in other apps.

    Another Zscript- This one's for eyelashes.

    It's a pretty rough tutorial but you get the idea. This technique was used in my recent eyelash thread-
    http://www.pixolator.com/zbc-bin/ult...c&f=1&t=015631
    Attached Files Attached Files

  15. #15
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    Sydney, Australia
    Posts
    166

    Post

    ...and finally, here's a Zscript for 'Cartoon Hair'.


    This thread has more samples of my cartoon hair experiments.
    http://www.pixolator.com/zbc-bin/ult...c&f=1&t=015499
    Attached Files Attached Files

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •