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not all breasts are the same! k?
quess nobody understand or liked it?
so my question is: i always wondered how 2 remove a post?
greets, Joep
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Here are a few quick crits on the topology of the mesh.
First, there are too many polygons to describe the center of the model (between the breasts, going down to her navel).
Second, Though I'm not entirely for the twisting of the edges towards the wrist I understand why you would do that. I'm neither here nor there on it. I'd like to hear what other people think.
And finally, when creating any model you want to try to create a base mesh with as few polygons as possible. Try spacing them out evenly and describe things like the breasts with less polygons. Attempt to use all quads because Zbrush handles them better.
But overall nice start.
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great tips se7enthcin
i got work 2 do! 
thx.
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little update,
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wip!
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the one in the middle looks like a guy :-\
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Nice. It needs a lot of work, but it would be interesting to see where you are going with this.
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