1. #1
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    Default j-zfemale (.ztl file 4 dl)

    hello strangers,

    i find it verry hard too sculpt a good female base mesh.
    but i went for it and i tryed it anyways.
    here is the .ztl file too change how ever you want it 2 change
    would be fun too see what others do with it.



    j-zfemale.zip <-- de .ztl zip file (56k)

    if you feel like it, pls attach/post what you have created in here.

    greetings Joep.

    j-zfemale.jpg
    changed.jpg
    Attached Files Attached Files
    Last edited by joep; 06-03-07 at 09:39 AM.

  2. #2
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    not all breasts are the same! k?

    quess nobody understand or liked it?

    so my question is: i always wondered how 2 remove a post?

    greets, Joep

  3. #3
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    Here are a few quick crits on the topology of the mesh.

    First, there are too many polygons to describe the center of the model (between the breasts, going down to her navel).

    Second, Though I'm not entirely for the twisting of the edges towards the wrist I understand why you would do that. I'm neither here nor there on it. I'd like to hear what other people think.

    And finally, when creating any model you want to try to create a base mesh with as few polygons as possible. Try spacing them out evenly and describe things like the breasts with less polygons. Attempt to use all quads because Zbrush handles them better.

    But overall nice start.

  4. #4
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    great tips se7enthcin

    i got work 2 do!

    thx.

  5. #5
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    I decided 2 take some time and re-try.
    till now this came out:




    fem.zip <-- .ztl file

    fem.jpg
    Attached Files Attached Files

  6. #6
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    little update,

    3meisjes.jpg

  7. #7
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    wip!

    scene.jpg

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    the one in the middle looks like a guy :-\

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    Nice. It needs a lot of work, but it would be interesting to see where you are going with this.

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