1. #1
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    Default Hadas

    ¡Qué lío con las nuevas herramientas de ZBrush 3...! Ahí dejo unas preguntas por si alguien sabe contestarlas:

    -¿Pueden acoplarse las subtools?
    -¿Cómo funciona eso de Layers3d y qué es?
    -¿Cómo se hace para hacer un esqueleto con zspheres para mover un modelo convertido en skin? Me suena que se hace con Rigging pero no se como.

    Hada.jpg

    Hada2.jpg

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    Saltapiedras como siempre eres genial!!!!
    1.-Pueden acoplarse los subtools?
    Si, deben cumplirse ciertos requisitos:
    a.-Si tienes por ejemplo 4 subelementos, clona cada uno de ellos en el nivel 1, no funciona con distintos subniveles o niveles superiores.
    b.-Selecciona el Elemento objeto principal
    c.-Presiona Insert Mesh y aparecerà la lista de tools y alli seleccionas cada vez los subelementos que quieres acoplar.

    2.-Layer3D: al menos puedes hacer
    a.-Trabajar detalles the modelado y/o texturizado por partes, ejemplo, si quieres hacer las arrugas de los ojos lo puedes hacer en una capa diferente, es como Photoshop del cual eres Maestro
    b.-Para asignar colores, materiales y/o texturas a los subelementos (cada vez que trabajes en un subelemento en el Panel de Color debes presionar Fill Object Color, esto te garantiza que cada subelemento tenga caracterìsticas especìficas).
    c.-Puedes usar las Layer3D para crear nuevas Mesh o malla tal como se hace con Mesh Extraction

    3.-Eso se hace con el Topology and Rigging panel, te voy a hacer un zscript con esto.
    Si tienes mas preguntas por favor, estoy a tu orden

    Andreseloy

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    muy bonito caracter. veo que no soy el único que está como ante los mandos de un F14, lo cual no es consuelo, pero bueno....
    YO TAMBIEN QUIERO ESE ZSCRIPT

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    1.-Pueden acoplarse los subtools?
    Si, deben cumplirse ciertos requisitos:
    a.-Si tienes por ejemplo 4 subelementos, clona cada uno de ellos en el nivel 1, no funciona con distintos subniveles o niveles superiores.
    b.-Selecciona el Elemento objeto principal
    c.-Presiona Insert Mesh y aparecerà la lista de tools y alli seleccionas cada vez los subelementos que quieres acoplar.

    Hi Mario,
    i'm finding a way to move all subtools at the same time, with transpose tool.
    Could you explain in english
    Thx
    Bye
    Leo

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    Magnifque! Magnificent! damn good

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    Gracias andreseloy, por tu disposición a ayudar. Espero ansioso ese ZScript.

    Por cierto, he seguido tus indicaciones para acoplar los subtools y lo que hace es renombrarlos con el mismo nombre + copy, pero continúan separados.

    Seguiré haciéndote preguntas, si no te molesta.

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    Hey, very nice character as usual, saltapiedras

    marciani - a crude translation of the above for you:

    1.-They can to be reconciled subtools? If so, certain criteria must be fulfilled:
    a.-Yes, for example you have 4 subTools; clone each one of them in level 1, it doesn't work with different levels or higher subdivision levels
    b.-Select the main subTool object.
    c.-Press Insert Mesh and a list of tools appears. Select each one every time you want to connect to a different subTool.

    2.-Layer3D: you can at least make:
    a.-To make the modeled and/or textured details by parts - for example, if you want to make the wrinkles of the eyes you can do it in a different layer, as in Photoshop, of which you are a master.
    b-To assign colors, materials and/or textures to the subTools (whenever you work in a subTools in the Color Palette you must press Fill Object Color; this guarantees that each subTool inherits individual characteristics).
    c.-You can to use Layer3D to create a new mesh when using Mesh Extraction

    3.-That operates the Topology and Rigging submenus, I am going to make you a zscript for this.
    If you have questions, please ask.


    Chris


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    Aw man, that is very nice indeed!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Thanks Chris!!!
    also you can see the front page of Plakkie thread there is a review of Topology and Rigging with the step to get what you are looking for.
    also in the wiki pahe is as a tutorial.
    Andreseloy

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    Thx to all

    I'll try

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    .-Press Insert Mesh and a list of tools appears. Select each one every time you want to connect to a different subTool.
    where can i find this command?

    I suppose is not the append menu in the subtools palette, because with append you can't transpose all the mesh at the same time......
    Thx
    Leo

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    Leo there are two site for insert mesh:
    a.-In the Brush Panel when you have in the canvas an object in edit mode

    b.-In the Geometry Panel when you have a Polymesh in edit mode


    Andreseloy

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    .-Press Insert Mesh and a list of tools appears. Select each one every time you want to connect to a different subTool.
    where can i find this command?
    Tool\geometry.
    But it's seems not able to use the transpose feature with blur mask options(with CTRL pressed), mask every time the whole mesh......

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    why you are using in this step the mask and transpose?
    Andreseloy

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    Quote Originally Posted by saltapiedras
    Gracias andreseloy, por tu disposición a ayudar. Espero ansioso ese ZScript.

    Por cierto, he seguido tus indicaciones para acoplar los subtools y lo que hace es renombrarlos con el mismo nombre + copy, pero continúan separados.

    Seguiré haciéndote preguntas, si no te molesta.
    usando insert mesh?

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