wckedsunny,
baking didnt solve the refresh problem, and using another layer negates the transparency
Hi Marcus, Sorry to bother you with this, but i'm struggling so much with zbrush because of the lack of docs. I'm trying to use your image plane (aug 07) in zb3.1 but my picture doesnt seem to create a new texture. I'm working from a video tutorial from pixologic but in zb2 and all i seem to end up with is a distorted image plane, and after picking up my model doem't display the mapped texture.
Could you please for us do a small step by step guide on the use on the plane.
IE, create object, load immages for use, click this, move that,
What i'm trying to do is the 3 profiles of the face, side, 3qrt and front projections, but no matter how hard i try i just cant get anything to work.
respectfully
Rachel Hollis.
Hi marcus, thanks for the update.
Cheers
Roland
Hello Rachel,Originally Posted by rachel
Here is a brief step by step to the Projection Master/ Photo Texturing method:
1. Load up the DemoHead ztool, draw on the canvas and enter Edit mode (press 'T').
2. Create a new texture in the Texture palette, 2048 x 2048.
3. Switch to the lowest subdivision level, then press Texture:Enable UV, then press Texture:AUV tiles.
4. Position your model and then press 'G' to enter Projection Master. Make sure Color is on and the rest are OFF. Uncheck Fade (you may want to experiment with this setting later). Click Drop Now.
5. If the photo/image you wish to use is already in the Texture palette, select it, then press the Image Plane button in the Texture palette; otherwise just press the Image Plane button and choose a file. The image will be loaded a placed over your dropped model.
6. You can now move the image around if you wish so that it fits your model. If the size need s adjusting, switch off Edit and switch on Scale so that the gyro appears, then click and drag inside the gyro to scale.
7. Press 'G' when do to pick up from Projection Master.
Notes:
i) Most times that you pick up from PM and the texture is blank it is because there are no UVs assigned.
ii) The same method can be used for polypainting. Before dropping in PM, make sure no texture is selected. Press Color:Fill Object to fill the mesh with white, then drop in PM and continue as above.
I hope that helps. Let me know if you still have problems.![]()
Hi Marcus,
Thanks for the info, I can see what the problem is now, not sure what to do to solve it, so perhaps one more little piece of info. I loaded the demon head and was able to do what you said at the point, texture:enable UV, but with my model I cant enable the UV. My Ztool is a PM3d. Is it possible for me to change it to whats required. ???
Many, Many Thanks..
Rachel
Rachel Hollis.
Rachel,
If your model is a polymesh then all should be OK. Have you part of your mesh hidden perhaps? With your model drawn on the canvas and in Edit mode, Shift+Ctrl+Click on some empty canvas. That will show the whole model should you have inadvertently hidden some part of it. Then try and enable UVs again.
HTH,
Marcus,
Thanks , that did the trick, I only had a small moment after that, as my character was still in matcap red. so the image was a translucent red, but sussed that ok. I did get a warning that my images were not of sufficient resolution for my model though, but no problem ther..
Thank again marcus. Think i'm just about there now.![]()
Rachel
Rachel Hollis.
Sorry to be a bother but in loading and attempting to use the image
plane feature, I keep ending up with the same error message
![]()
Where is the zbrush lost and found?![]()
There has been a change of labels resulting in a number of mislaid alphas. Please proceed to the Lost Property Office where you will be given an updated download:Originally Posted by bicc39
http://209.132.96.165/zbc/attachment...chmentid=65267
![]()
Sorry to be so long thanking you, deadline approaches.
Also in the property office found underwear that I had lost
in 1989 ( very good year).
Im trying to use this to make front and side planes so i can make a model from refrence pictures but i cant figure out how to do this.I remeber in 3.0 there was this script where u had to make the refrence pictures into one picture and it would make 2planes with the refrence on them is this what i have to do here to? im talking about the scull tutorial from pixologic. Anyways could someone tell me how to do this thanks.
hey im tryin to make 2 refrence planes one for side and one for front views but i cant figure out how to do this can someone help me out please
thanks
EMKO2,Originally Posted by EMKO2
I am planning to add a quick way of doing this but at present you need to follow the tutorial here:
http://www.zbrush.info/docs/index.ph...lpting_A_Skull
HTH,
sorry for the duble post i could see my post after i posted it and i thought i didnt post it so i did it again and it did the same thing and now today i check and i see them strange.
Still little confused. Does ur plugin work like ImagePlaneX ? where u have both side and front views in one picture ? or are u saying to use ImagePlaneX because i cant find this in 3.1
can you use the modeling with image plane technique if you dont have any uvs on your imported tool, and you apply an AUV or a GUV? I cant get that to work. I would really appreciate if you can make a video tutorial on this topic![]()