1. #1
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    7,652

    Default Basic ZProjection Sculpting Tutorial

    ZProject-grab.jpg

    This is a zscript tutorial of the basic method of using the ZProject brush to transfer sculpting from one mesh to another. It uses the DemoHead and PolySphere ztools which are shipped with ZBrush 3. These should be in the ZTools folder for the tutorial to work.

    Instructions

    Unzip the zip file to a suitable location, such as the ZBrush ZScripts folder. Then load the ZProject-Sculpt-Tut.zsc file using the Load button in the ZScript menu. (Press the Menus button at the top of the UI to get the ZScript menu to show.) A ZProjection Sculpting Tutorial button will appear at the bottom of the UI. Press this button to start the tutorial. When the tutorial has finished you will be able to continue ZProject sculpting the model.


    Edit: I have now written a Clear Offset plugin to help avoid sculpting offsets with this method.

    I hope you find it helpful.
    Attached Files Attached Files
    Last edited by marcus_civis; 06-07-07 at 03:16 PM. Reason: Added link to Offset Plugin

  2. #2
    Senior Member User Gallery
    Join Date
    Apr 2001
    Location
    ITALY
    Posts
    1,270

    Default

    Thanks Marcus!!!

    The new Z3 seems to me like a rebirth...and relearn...

    Have a nice day.

    cameyo

  3. #3
    Senior Member User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    63
    Posts
    6,453

    Default

    Thanks Marcus ! No less from you
    Andreseloy

  4. #4
    New Member User Gallery
    Join Date
    May 2007
    Posts
    13

    Default

    The tip with removing the transpose offset was very helpful - I missed that part earlier and never figured out what was going on. Thanks for all your active support Marcus!
    Save the cheerleader, save the world
    Heroes

    Save the document, save the tool
    ZBrush, Ctrl-S



  5. #5
    Senior Member User Gallery
    Join Date
    Jan 2003
    Location
    NYC
    Posts
    1,625

    Default Thanks Marcus

    Another nice, straight forward demo of a seminal modeling process - Well done.

    For me, the key bit of info I got from Sebastien's tutorial was to Press the Alt key when using the ZProject brush.

    Sven

  6. #6
    Senior Member User Gallery
    Join Date
    Jun 2003
    Posts
    2,459

    Default

    marcus, some people over on the chat are having problems with the zproject, ryan said that a macro could be made to avoid that whole, tranpose click thing. how hard would that be to make?

  7. #7
    New Member User Gallery
    Join Date
    Nov 2006
    Age
    33
    Posts
    6

    Default ZProjection problem

    yes,i have this problem too,i have follow the Tutorial ,but still have the problem.
    http://chammer.cgsociety.org
    --------------------------

  8. #8
    Senior Member User Gallery
    Join Date
    Nov 2006
    Posts
    425

    Default

    Thanks for the tut. I'll try that right away!

  9. #9
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    7,652

    Default

    Thanks for the comments, guys.

    Sven, I agree, using the Alt brush is important - but it can be necessary to toggle the key as you sculpt. If the target mesh is infront of the source mesh then Alt is needed; if the target is behind the source then it's not.

    Quote Originally Posted by spaceboy412
    marcus, some people over on the chat are having problems with the zproject, ryan said that a macro could be made to avoid that whole, tranpose click thing. how hard would that be to make?
    I understand that some people are having difficulty with this. Ryan may have a good idea for a macro but in my view it's problematic. ZScripting a 'click' on the canvas is simple enough but making sure that click is on the mesh is not - especially if the pivot point is in 'empty space'. It would be better if Pixologic provided a solution, I think.

  10. #10
    Senior Member User Gallery
    Join Date
    Sep 2004
    Location
    Longley, Huddersfield, UK
    Age
    47
    Posts
    757

    Default

    Thanks, Marcus: clear and easy to follow.


    I'd like to add that the Project Morph function outlined at the bottom of the Morph Palette Wiki page really helps to relax poor mesh distribution caused by the Zprojection process.

    Cheers,

    R
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Ballache.jpg 
Views:	853 
Size:	51.9 KB 
ID:	58545  

  11. #11

    Default

    Thanks! Just what I was looking for.
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  12. #12
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    7,652

    Default

    Thanks for the comments guys, I'm glad the tutorial is useful.

    spaceboy412 & chammer, I have now managed to write a Clear Offset plugin to help avoid sculpting offsets with this method.

  13. #13
    Senior Member User Gallery
    Join Date
    Apr 2005
    Posts
    163

    Default

    Hi Marcus,
    Thanks for taking the time to explain the procedure - like many others I was making a couple of basic mistakes, the tutorial clears things up.

    TD

  14. #14
    Senior Member User Gallery
    Join Date
    Sep 2004
    Location
    spain
    Posts
    121

    Default

    i use this sculpt function a lot -
    thanks marcus for your effort (and also for your imageplane pug-in!)

  15. #15
    Senior Member User Gallery
    Join Date
    Apr 2004
    Posts
    186

    Default Marcus without you this feature is useless

    Man what a plugin to fix such a simple issue with zbrush. The statement should be
    "Zbrush where the impossible is possible and the possible is impossible."
    -----------------------------------

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •