ZBrushCentral

tutorial: getting normal map from Zbrush3

i m sure it is not the best way , but i think is a faster way to get normal map from z brush 3 , and you can keep your model as high res as it is in ZB3, and save all the troubles to export back to ZB2 and reconsturct Subdiv( may not work for some cases). Still waiting for the new Z mapper , but for now atleast there is a way to get normal map in ZB3… just share to everyone… thanks alot for ZBrushCentral… i 've learn alot of cool stuffs from People here…

this should definitively become sticky.

pass.

another workaround bites the dust

thank’s for the tip!:wink:

Thanks:+1: :+1: :+1:

thank you! this is what i’ve been looking for!

Thank You.

Is there any progress reports on the new zmapper?

Very cool :sunglasses: :+1:

Cheers for this, I think you just saved me a world of headaches!

thanks for the tips
waiting for Zmapper 3
pixologic stuffs sad that it sould not be late

nice of you to share this, i’m gonna try loading it to 3ds max …getting first the normal map. thankie!

Very cool, thanks.

Screenshots are nice. Very handy, what you’ve done!

If anyone needs the ZBrush 2 NormalMRGBMat this refers to, a link can be found here.

this is realy good… mow i can start to work :smiley: :smiley: :smiley: :smiley:

Hi I can see that this is a temp solution but it does not come out for mine…the normal bump is weaker than it should be…

i think is because you didnt increase the aphla depth factor and u need to adjust the aphla adjustment curve …

Sorry? what alph depth factor?

Hello?..

This one

(It’s at the bottom)