Last edited by lonrot; 06-17-12 at 10:32 PM.
Here i've uploaded the Zxx matcap series (z95 included). Cheers.
Last edited by Sebazone; 08-13-12 at 12:19 PM.
Thanks so much Sebazone!
Originally Posted by Sebazone
Out of curiosity, how did you find this library?
thanks a lot!
Originally Posted by sebazone
I downloaded a time ago from "http://edgesize.com/files/materials/". But now that URL is dead.
Originally Posted by lonrot
That pack was created by Adam Lewis.
I realized that the first pack I uploaded, it lacked some matcaps. I reuploaded the entire pack. Please, download it again from here: http://www.mediafire.com/?0amb4odam5kd05d
Last edited by Sebazone; 08-13-12 at 12:26 PM.
I've uploaded the Z1.ZMT here:
Originally Posted by Cryptic
Please help me to find matcap RS_GreyClayExt from tutorials Eat3D - ZBrush Hard Surface Techniques.
Originally Posted by Dmi3ryd
First, try here:
If it's not there, then it's part of the sets he sold via The Gnomon Workshop, here:
Maye thanks! I found it!!!
Anyone knows where can I find this nice matcap "GW_skincore" by Sathe? I've looked thru all the links and all the links are dead even the Zbrush matcap library has dead link.
Any help is appreciated.
Man, there are a ton of amazing MatCaps here that I'd love to see re-uploaded, like Borden's Skin MatCap =(
I just begun working with MatCaps and try to alter existing MatCaps.
As the MatCaps contain Material-Texture (for example created with the MatCap Brush), I want to know, how I can store a Material-Texture as a jpg or in Photoshop-Format, to work on it e.g. in photoshop, after having it created with the MatCap-Brush.
I nowhere find a way to extract the Material-Texture from the material to work on it in photoshop and afterwards re-import it.
It's Maya Blinn Matcap. It can be found on Pixologic's matcap library page.
Originally Posted by MAHAM
Thank you Loden, for the capmaterials. They are greatly appreciated!