1. #1
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    Default Matcap repository

    matcaps.jpg

    Dear Zbrush community,

    After I have found some time to play with the stunning ZB3, I realised the matcap feature is a extremely powerful tool for illustrations. There have already been some great matcap posts and I would like to open this thread for everyone to post their own findings and results regarding this feature.

    Let me start with an own little pack. It contains realtime materials from 3 different sources: from the matcap tool, handpainted ones, and some from Mental Ray renders. Especially the handpainted ones are sooo much fun and can possibly give your illustrations your very own unique paint like look! Start up photoshop and paint your own mats, very nice! I hope to see more posted to this thread.

    As for the MR mats, please bear in mind that reflection and lighting is baked in, so obviously they will never be physically correct, but its more than enough for most illustrative tasks.

    In hope for a lot of contributions,
    Regards
    E.

    For an excellent summary about getting started with matcap please see Svengalis post below!

    http://www.notone.ch//refills/mat%20caps.zip

    matcaps2.jpg
    Last edited by Erklaerbar; 05-28-07 at 09:21 PM.

  2. #2
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    Very cool materials Erklaerbar, thanks for those, and smart idea to start a dedicated thread. I haven't had time to look much into Matcap yet, so no contribution from me for now. But: I invite those with knowledge about Matcap to help E make this thread grow; we did the same thing on the Topology & Flow Lab, and so far it's a very rewarding experience.
    Go Matcap!

  3. #3
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    Default

    heres a mine sofar
    materials.JPG
    Attached Files Attached Files

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    Wow!!!! thank you soo much!!!
    i will use it today yet in my Wolverine!!!!

    thank you

    Alex Oliver

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    Thanks guys for the great Matcaps so far!I bet we see some really great additions to this thread!


    cal
    calum5.com
    ---------------------------------------------------------------------


    CG Portfolio:
    http://calum5.cgsociety.org/gallery/

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    great post silverfox thank you! There are some very nice ones in there.

    E.
    PS: I now added some shaderballs too Makes it easier for people to see what they need.

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    Thanks guys!

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    Hey thanks you guys. I'd put my own on but I don't know how. Can anyone help? Thanks.

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    Fantastic idea to have a dedicated thread, but I gotta say, it wouldn't work in most places. The generosity and support of people here never ceases to amaze me! The previous post suggests the possibility of someone knocking up a quick how-to for us nuff-nuffs Great idea I think!


    Thanx for these great looking mats guys, they look great!
    michaeloberhofer.com

    WILDLIFEPORTRAITS

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    Smart start, E. Your mats are stunning and very individual. Thanks for sharing!

    Some ZWIKI Resources:

    THE BASICS
    First thing that will help is a link to the MatCap Wiki Page with an excellent introduction to concepts:

    * 1 Introduction
    * 2 MatCap Basics
    * 3 MatCap in Action: Photo Integration
    * 4 How Does it Work?
    * 5 MatCap Materials
    * 6 MatCap Provides Immediate Visual Feedback
    * 7 Sampling From Photo Reference
    o 7.1 Setup
    o 7.2 Defining Surface Normals
    o 7.3 Defining Specularity
    o 7.4 Adjusting Normals
    o 7.5 Fine-Tuning
    * 8 Capturing Real-Time Materials From The Canvas
    * 9 Capturing A and B Material Maps
    o 9.1 Reptile Skin Example
    o 9.2 Metal Pipes Example


    MEATS MATCAP TUTORIAL
    Next A Meats step-by-step tut using a photo of a scull to create a convincing MatCap skull material (you can also download Meats' custom sculpy material there.)

    SEBCESOIR'S BIRTH TUTORIAL PART 3
    In part three of Sebcesoir's World Tour Tutorial he offers a nice idea for creating and rendering the MatCap Sphere outside ZBrush, with excellent "Mimic Material" results.

    Happy MatCapping!

    Sven
    Last edited by Svengali; 05-28-07 at 11:22 PM.

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    I have these chrome matcaps i just whipped up ....
    Chrome matcaps.jpg

    Rapishere link
    http://rapidshare.com/files/33898131/pec_chrome.rar.html

    Cheers
    Last edited by mrpeculiar; 05-28-07 at 10:05 AM.

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    Default Great idea erklaerbar

    The MatCaps I made were from DarkTree Shaders in Lightwave. I got permission from DarkTree to share them, but the 40 materials occupy 7.8MB download. I have them stored as a single zip file on RapidShare. Here is a link to download them: SloshMATS

    I posted these in another thread a few days ago but they got lost in the shuffle, as often happens on ZBrushCentral. I don't know if anyone has tried to download them yet, so someone let me know how the link works out.

    All-Mats.jpg

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    Cool Stuff

    Many thanks to you Oli.

    Cheers

    Roli

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    Default I'll add mine...

    Good idea to put these all together. I've just copied over a post I made a few days ago...


    Quote Originally Posted by Simon.C
    I've been having some fun with the MatCap tool.
    The materials in this little selection are quite simple, just the basic capture, with little or no editing, but they look really nice nonetheless.

    SCMatCaps01.jpg

    You can grab them by clicking here .

    Oops! Missed one!

    RAW CHICKEN
    rawchicken1.jpg


    PS. Ignore the poor model. I just used it to test the materials on.

    Quote Originally Posted by Simon.C
    Just whipped up another one.

    Pewter this time...

    SkullManPewter2.jpg

    Click here for pewter mat


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    awesome contributions so far, many thanks to everone involved, great materials!

    Thank you
    E. (who really needs to rush off to work now )

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