1. #421
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    Default BigThanks

    undoz,
    Thank for taking the time to post these matcaps I know they will come in handy.
    Gary
    Keep pushin' those pixols, and tappin' to the code!

  2. #422
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    hi undoz,

    thanks for sharing the complete collection...nice little christmas gift- discovered them right now-

    ...i found some of them very useful for overpainting my models in photoshop...

  3. #423
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    KrakenCMT thanks for the materials!

  4. #424
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    Hi undoz! Thanks for materials
    Commisions: Portfolio: http://vampiredghost.deviantart.com/

    Highly developed technology - not distinctive from magic...

  5. #425
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    Hi everyone- gorgeous matcaps in this thread, great work. I have a problem though- I'm wokring through rafael ghencev's head sculpt lessons and he uses sathe's skincore mat- but all the links I can find for it are dead. Does anyone have it that I could grab pls? It'd really help me with trying out some render settings I'm investigating! Thanks in advance,

    ~P~

  6. #426
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    hard Surface Essentials- Here

  7. #427
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    THANKS praxedes for requesting...AND
    THANKS sathe for the fast reaction and for sharing...you guys are the best!

    i really needed the shader too...

  8. #428
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    wow awesome- thaanks sathe!

    ~P~

  9. #429
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    ZBrush -horror-matcaps.jpg ZBrush -horror-matcaps.jpg

    Okay, let's see if i can do this right...I apologize for my lack of posting, but thought (after tripping across this thread quite by accident recently) I'd add a few materials to the mix.
    In the Pixologic download site, i started to see 'Avatar' and 'Dr. Mannhatten' materials, and it kinda inspired me to start making some of my own from some of my favorite horror movies like 'the Thing' and 'the Howling'.

    And since I have now twice had to design Predator helmets, i thought it might be a good idea to make one of those as well..I simply took framegrabs from the movies and tried to match as best i could (with my limited knowledge). Anyway, they're fun, and i thought some of you might get some use out of them..
    Attached Files Attached Files

  10. #430
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    Quote Originally Posted by KrakenCMT
    ***** EDIT: PC AND MAC VERSION (ZB 3.12) NOW AVAILABLE *****

    Ma.jpg

    I finally found some time to throw these mats I've been working on together and post them. I've worked over a period of several months on the realistic skin shader alone (starting back in ZBrush 2!) so I hope you all get good use out of them.

    A. Realistic Skin (quad shader) - Below I'll post a few directions on how to use it. It's a bit tricky.
    B. Another skin quad shader. A bit more subdued than the realistic one.
    C. Basic Flesh Matcap material.
    D. Verdi Gris Bronze
    E. Antique Bronze
    F. Bronze with highlights - there's a couple small light sources from the sides in the matcap texture to give a little more interest.
    G. & H. Sculpting Material 1 & 2 - I made these to try to come up with some mats which are good while sculpting in realtime.
    I. Rusted Iron - I tried to upgrade Jantim's mats to work well with ZBrush 3 and this is about as close as I got so far. I'm still working on it, but I think it's decent enough to upload.

    Here's the links to the materials:

    KRAKEN'S MATS SET1 - MAC

    KRAKEN'S MATS SET1 - PC


    MATS.jpg


    And now for the explanation of the Realistic Skin quadshader. In the first image below I added a swatch of color showing the skin color I used. Obviously that can vary, but I find that color works pretty well.

    Also, the shader is very sensitive to the light settings so I put these images together with some notes which should help you to use them.

    Fig1.jpg Fig2.jpg

    Fig3.jpg Fig4.jpg
    Hey, can you make an updated version for R3, or tell me how? I love these screenshots as they are the closest to real skin I've seen in a Mat, but even following your directions with the lighting I'm not getting this look at all.

  11. #431
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    oh yeah an update for these MATz would be great...

  12. #432
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    I'll see what I can do to update those mats in the near future.

    And while I'm here talking about mats, I've also been spending a little time here and there on developing another full set of mats (some matcaps, some not) which look like other realistic metals, stones, clays and skins.

    Here's a quick preview of three of them, but there are several others in the set and are not quite done yet. I'll upload them all when they are done, which will be soon. They will be a mix of matcaps, quad shaders and tri shaders.

    Render.jpg

  13. #433
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    KrakenCMT: Amazing work! I love them. Cant wait to see the new asset!

  14. #434
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    cant wait...thanks kraken...

  15. #435
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    Thumbs up

    oooooooohhh....they look yummy! gr8 work on the materials.

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