1. #1
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default Topology, Topo-Rigging & more (Tutorials by Rastaman)

    Hello,

    these are my tutorials about the new ZB3-features 'Topology' and 'Topology-Rigging'.

    You also find more informations from me and others in Plakkies Topology & Flow Lab -Thread:
    http://www.zbrushcentral.com/zbc/sho...6&page=1&pp=15

    Because of discovering all few hours some new features, I decided to place them all together in this new Thread for making it more easy for me to handle the updates.

    Check out frequently for new updates.

    Enjoy,
    Ralf Klostermann
    www.rk-art.de


    Jana-posed.jpg


    Ah, one further note.

    In Europe we don't care or even think about this, but I have been told that it is a theme in some US-countrys. (?)
    Some of my tutorials uses for demonstration Jana, a female nude character which is build ,so to say, very 'complete' in all major aspects.

    So be informed that these tutorials contain nudity.
    Please choose by yourself if you want to read them.


    Appendix


    As you might already noticed, so easy and fluid the work with low-subd-models goes, posing high-subd-level-models can be a hard thing depending on the power of your system.

    Pixologic officially doesn't support Topo-Rigging yet and prefer the Transpose-mode , therefore the algorythms of the topo-rigg for calculating the changes of the pixol-positions when you pose your model seems not to be as elaborated as they are for the transpose-mode.

    So you have the problem of a more or less significant delay in the display of posing high-subd-models that you don't have when using low-subd-levels.

    I tried some ways to bypass this , but didn't come to a result so far, unless Marcus_Civis posted a good solution for that:
    • First make sure you rig a copy of your model.
    • Create your rig at the lowest subdiv level; bind and pose the rig.
    • When your happy with a pose, create an Adaptive Skin, making sure that the Adaptive Skin: Density slider is at 1, so that the resulting mesh has the same number of polys as the lowest level of your model.
    • Select the new Adaptive Skin posed version and export as an OBJ.
    • Switch to your original unrigged model (remember, you made a copy?) and import the OBJ at the lowest subdiv level (you can create 3D Layers for importing multiple poses).
    • Go up the subdiv levels and admire your work.
    With that, you should be able to easily and quickly pose your model in a low-subd-level and change it later into a high-subd-level.

    Thanks to Marcus for this great help.

    The topo-rigging-tutorial includes now this Appendix and is updated.


    ************************************

    Today is the day of updates.

    Again, Marcus_Civis posted on page 3 something very usefull, not more and not less than a way for IK-Posing.
    FK-Posing is already descriped by me, but IK-posing with topo-rigs is brandnew.

    The technique (with a big credit to Marcus ) is updated in the new version of the topo-rigging tutorial.

    Check it out, we are close to a nearly perfect to use rigging-system. (Only a few handles for rotation-control and joint-movement-limitations are missing)
    Last edited by Rastaman; 06-09-07 at 07:51 AM. Reason: Updates

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    The hidden-secret-guide has a small update (actualized some links)

  3. #3
    Member User Gallery
    Join Date
    Mar 2006
    Posts
    69

    Default

    Nice work, and thank you for it.

    Happy Pfingsten

  4. #4
    Senior Member User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    64
    Posts
    6,467

    Default

    Great idea to make a cleanup thread!
    Thanks for the pdf.
    Andreseloy

  5. #5
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    Thank you too.

    Unfortunately I had to reupdate all Tuts again because this server-system fooled me with a wrong link that referred to Plakkie's Thread instead of this site.
    So now are all updated with the right links.
    Sorry.

  6. #6
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    Argghhhh, again.


    The links that I put in my Tutorials that should lead you back to this site lead instead to Plakkie's site No.10.

    Would anyone be so kind to try if it works right with you or could tell me what's wrong here ?

    Thanx,

    Ralf

  7. #7
    Senior Member User Gallery
    Join Date
    Apr 2006
    Location
    Iowa, USA
    Posts
    280

    Default

    Just downloaded the tutorials,,they look fantastic...

    Thanks

  8. #8
    New Member User Gallery
    Join Date
    Mar 2005
    Location
    Athens, Greece
    Age
    28
    Posts
    3

    Default

    Great work, thanks!!
    -XB-

  9. #9
    Member User Gallery
    Join Date
    Apr 2004
    Posts
    81

    Default

    downloaded as well....excellent work on this, Rastaman.

    You have my thanks for your effort and sharing!

  10. #10
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    The Hidden-secrets-guide and the Easy-rigging-Tutorial are updated.

    Some new features and notes are added (not so many, but truly worth a shot.
    Also Crusoes 'painting topology'-post is included in the Guide. thanks to him.
    A very cool new found feature.
    Last edited by Rastaman; 05-27-07 at 12:51 PM.

  11. #11
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    309

    Default

    thanks alot, Rastaman!


    WailingMonkey

  12. #12
    Senior Member User Gallery
    Join Date
    Sep 2004
    Location
    Austria
    Posts
    122

    Default

    Thanks Rastaman and the ZBC-Community for your effort creating this fine Z3 Topo-Tutorials

    Vielen Dank!
    kel
    .

  13. #13
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    Added my new Tutorial about adapting existing riggs to other meshes.
    You find it im the first topic.

    AverageMan_Rigged_Composition.jpg

  14. #14
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    47
    Posts
    4,027

    Default

    Looking pretty good. Nice action pose.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  15. #15
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    Germany
    Posts
    518

    Default

    Thanks, Jason.

Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •