Hi all, I want to share my way to keep divided low poly mesh as sharp as possible. In ZB2 every time after importing model I must keep Morph target, divide mesh four times, then I go to first SDiv level and move morph target slider to the right, then I go back to last SDiv level and immediately go back to first SDiv level and again move morph target slider to the right, usually I repeat this step four times.
– Update 1
Within Last few days I learned a lot about ZScripting, and I decide to create my first plugin based on CreaseDivide Macro. Here it is.
Copy CreaseDivide.zsc into your Pixologic\ZBrush3\ZStartup\ZPlugs folder.
Start Zbrush and go to Zplugin\CreaseDivide Subpalette.
But as You expect this update works only on ZBrush 3
Hope this simple plugin will help You.
Attachments
CreaseDividePlugin.zip (1.92 KB)
CreaseDivideForZ3.zip (1.94 KB)