Andrew Kinabrew's Z3 stuffs
I thought I would consolidate a bit and just start one thread dedicated to all my Z3 works so I don't have to create a new one for each character. Should save time and trouble.
To start it off, here is a model turnaround I did over the weekend. I wanted to use the flatten and pinch almost exclusively. This was my first retopology test as well. It started off as zshpheres.
So many wonderful new tools.
Now that is a fine pice of sculpture! It depicts love quite nicely.
A pleasant departure from our normal subjects...
thats great. its always SO refreshing to see zbrush used in non alien/old person/demon/goblin/orc/fat person/dragon, etc etc type of sculpting
...dont get me wrong, ive been just as guilty as everyone else for the same above mentioned type of modeling hahah
That's just great... Such control... Congrats se7 on a standout piece
Last edited by daddymack; 05-22-07 at 06:07 AM.
Reason: late night spellink
Ooh so you can upload movies! Love how you depicted this, reminds me of a statue my aunt had. How did you slow down the rotations, mine always go fast?
Wow, that is outstanding! MORE MORE MORE!
ZBrush is unique to share learning tip,trick and everything
Thanks for the highlights friend!
Excellent .mov and sculpt, You should make a bronze casting of it as I'm sure it would sell nicely.
Thank you for the very informative movie menu settings also.
I was thinking about a bronze casting because I would like to have this in my home as an actual object and you're right, it's contemporary feel might do well on the market. You're welcome.
Here's a revisit on the Berserker model from this thread
I thought I would try my hand at poly painting and assign materials per subtool. I'm not totally happy with it but it was a fun first test.
yet another turnaround. This time I tried using the SCRN option under the modifiers to move the Y axis just a tiny bit.
so I got some time to play a bit more and I was wondering what else I could do with a sphere and the new brushes, so I made a storm trooper head. Entirely of zbrush primitives. The head was done with a single sphere. I'm not super thrilled with it but I think it's a pretty good first attempt. Might have to try it again.
it looks like a very well done clay model, not quite finished.
very nice work.
I agree. I think this is pretty much as far as I can go without actually retopologizing the mesh.
Last edited by se7enthcin; 05-27-07 at 07:03 PM.
Nice, you should be able to get some nice clean sharp lines now. This new plugin might help you?