Step 1: Creating a low-resolution cube with 6 polygons.
I tried to make a ZScript for this, but I couldn’t get the retopologizing part of my ZScript to record correctly . So, I am posting a text version of this tutorial.
To start with I needed to make a Low-Poly cube. An alternative method would be to just load the PolyCube which came with ZBrush 3.0 from the ZBrush Tool folder.
I started by selecting the cube3D tool and maxing out it’s resolution in the initialize settings.
Then under the Unified Skin sub-menu I dropped the resolution down to 8 and set the smooth to 0 and then pressed the Make Unified Skin button.
[attach=56691]ChocolateTutor1.JPG[/attach]
Step 2:
I went into the Transform menu and pressed the frame button, so I could see the polygon framework of my mesh.
[attach=56693]ChocolateTutor2.JPG[/attach]
Step 3:
I drew my mesh on the canvas so I could see what was happening with my mesh on-screen.
[attach=56695]ChocolateTutor3.JPG[/attach]
Step 4:
I went into the Texture sub-menu of my tool pallette and pressed the EnableUV button, so that I could Reconstruct sub-divide my cube.
[attach=56696]ChocolateTutor4.JPG[/attach]
Step 5:
Then I went into the Geometry sub-pallette of my tool menu and pressed Reconstruct Subdiv and then went down to the lower subdivision and pressed the Del Higher button.
[attach=56697]ChocolateTutor5.JPG[/attach]
Step 6:
I did this each time until I had a low-res 6-sided cube.
[attach=56698]ChocolateTutor6.JPG[/attach]
Continues in next post…