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  1. #1
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    Default L.Sym (Local Symmetry)

    Anybody knows what this does.



  2. #2
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    Local Symmetry of subtools (like an eyeball subtool in a head tool).

  3. #3
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    Default

    how does it work ?

  4. #4
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    Default

    Directly extracted from the wiki.

    Local SymmeLocal Symmetry allows you to switch the pivot point used for symmetry to be the center of the visible mesh.

    When you move a SubTool off the main axis of the model you can use this option to still sculpt in symmetry.

    Retrieved from "http://www.zbrush.info/wiki/index.php/Local_Symmetry"

    It's pretty clear to me, and pretty useful.

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