And one more, a mustachioed zombie-lion who's upset about something:
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And one more, a mustachioed zombie-lion who's upset about something:
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Very cool
Andreseloy
Wow, you've got a whole series of these going now! Cool concept and lots of style and creativity in your designs! I love it.The new round ones look like something that might be depicted on a plate or bowl.... or hubcap.
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Love 'em! Particularly the explanations.
Another quick one.
I figure they're forcing each other to see things from their own perspective, despite (or because of) the fact that they already did.
Or less poetically, they're all breaking each others necks for no reason.
Not really sure.
Thank ye for the comments folks! And Ctrl-Z, I like that a lot! That interaction between the different instances really does make it more intereting and tesselation-ey. Here's another technique that might interest you. Well the same technique, but, uh...
Okay, start with a Z radial symmetry of 32, draw a bunch of stuff, move down to a 16 count, draw some more, go to 8, 4, 2...
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Hey, these look great! They would make great Tshirt prints. Maybe you could have some Tshirts done through Cafe Press.
I should really try Zbrush for more 2d work...
Cheers,
Revanto![]()
www.poserbargains.com - Bargains Poser props and OBJs
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If we had X symmetry in real life then I could brush my teeth much quicker.
If we had Y and Z symmetry in real life then sex would be WAY more interesting.
If you set your radial symmetry to 12, you can make wall clocks through them as well. Not that there's a market for analog clocks these days, but it's still fun.Originally Posted by Revanto
I've been playing with that idea for a long while now, but haven't come up with anything I'd be proud to see hanging yet.
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For the X mirror ones, I'd like to suggest a different shop.
Vincenzo's illustrative style could make for some mighty fine skateboards!
Another quickie, just exploring some "what if" techniques...
(it is WAY too busy in the middle)
Drag-rect with a custom alpha.
Radial Symmetry = 8.
(Radial Symmetry + Alpha = strange)
Brush->AlphaTile = 2, I think.
(I was trying to compensate for the alternating Alpha orientation, and instead made alternating blocks of the same alpha)
ZAdd/ZSub and RGB in use with every stroke.
And then some uneven level tweaking in Photoshop, because I'm still enthralled with the "this should be symmetrical, but isn't" aesthetic. (though truth be told, hard edges and directional shadows were probably enough)
So, yes. Every shape that you see there is echoed directly across from itself with the opposite lighting. It's almost a puzzle game trying to match them. Sort of.
...I'm easily amused.