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Hello all, heres a quick texture test I made a few minutes ago. I was side tracked by playing with zsphere rigging, a cool feature which needs some work. Ill finish this model tomorrow, then its on to the next one.
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Hey everybody,
I dont know if this has been posted by anyone else yet, but i think I might have worked out a fairly easy method of posing your subtools accurately with zsphere rigs. Ill be experimenting for about another hour, then I will post my results here. I hope this works...
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the sculpt is cool and creepy but
the shader is too hard in my opinion, kinda harsh on the eyes, maybe try something more subtle?
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Cheers for the input Logick, Ill have another look at the shader in a couple of hours and tone it down a little
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Hey, just to let everyone know the concept behind the model Ive posted above. It is intended as an enemy character in a horror first person shooter. The overall theme of the game would be sadomasochistic perversion, and this character is intended to be a banshee like enemy. It would be unable to fight physically, but would channel its pain in a psychic blast to both damage the player and warp his/her perception. I will be posting an update with my next project soon.
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Good evening every body! Here is a WIP of my next portfolio piece. I haven't thought of a name for him yet, but this character is intended to be an ape-like humanoid player character in an action adventure game. The curent tri count is 5602. I am going to try and reduce this to 5500 tomorrow morning before I sculpt all its details etc. The model was made and retopologised in Z3, with a few topology touch ups in maya afterwards. Please let me know what you think.
I still haven't thought up his weapons yet, and if I should give him any armour or not, so feel free to suggest anything if you want to. Cheers all
(edited - I put in the wrong pic lol)
Last edited by Lead Balloon; 05-22-07 at 07:07 PM.
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Hello there. Here is another update, doing some texture painting now that the majority of the sculpt is complete. I still have to add a lot of detail to areas like the palms of the hands and soles of the feet.
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Evening all, Ive been really busy this past few days, so I haven't had a lot of time to work. Here is an update showing how the main tattoo on the model is going to look. Obviously, there is a lot of work still to do on it, but I would like to see what you think of the design itself. Let me know
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