1. #1
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    Default Monsters and Nightmares Portfolio WIP Thread (Nudity / Gore etc)

    Hello all. I am currently building a portfolio of creature / monster designs to try and find work. I will post all my relevant wips in this thread. The first piece I am working on is purely going to be a bust, designed as a piece of concept art. However, later models will be retopologized for use in games / animations. Please provide any feedback you can, as I am working very hard to develop an employable portfolio quickly. Thanks in advance.



    This character is intended to be a sadomasochistic enemy from a horror game. I hope you like it . And I will post a further update later on tonight.

    Bondage Demon.jpg

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    Hello all, heres a quick texture test I made a few minutes ago. I was side tracked by playing with zsphere rigging, a cool feature which needs some work. Ill finish this model tomorrow, then its on to the next one.

    bon demon texture test.jpg

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    Hey everybody,


    I dont know if this has been posted by anyone else yet, but i think I might have worked out a fairly easy method of posing your subtools accurately with zsphere rigs. Ill be experimenting for about another hour, then I will post my results here. I hope this works...

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    Default Final Model of Bondage Demon

    Evening all,


    Here is a render of my final Bondage Demon model, please let me know what you think. Im going to start another model the now. I tried to render off print resolution images of it, but my crappy pc died a death every single time

    Bondage Demon Orthos.jpg

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    the sculpt is cool and creepy but
    the shader is too hard in my opinion, kinda harsh on the eyes, maybe try something more subtle?

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    Cheers for the input Logick, Ill have another look at the shader in a couple of hours and tone it down a little

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    Hey, just to let everyone know the concept behind the model Ive posted above. It is intended as an enemy character in a horror first person shooter. The overall theme of the game would be sadomasochistic perversion, and this character is intended to be a banshee like enemy. It would be unable to fight physically, but would channel its pain in a psychic blast to both damage the player and warp his/her perception. I will be posting an update with my next project soon.

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    Good evening every body! Here is a WIP of my next portfolio piece. I haven't thought of a name for him yet, but this character is intended to be an ape-like humanoid player character in an action adventure game. The curent tri count is 5602. I am going to try and reduce this to 5500 tomorrow morning before I sculpt all its details etc. The model was made and retopologised in Z3, with a few topology touch ups in maya afterwards. Please let me know what you think.





    I still haven't thought up his weapons yet, and if I should give him any armour or not, so feel free to suggest anything if you want to. Cheers all

    (edited - I put in the wrong pic lol)

    ApeManWIP01.jpg
    Last edited by Lead Balloon; 05-22-07 at 07:07 PM.

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    Here is an update of the ape man humanoid. I have just been blocking in the muscles etc. Let me know what you think or if there are any glaring errors. Cheers

    ApeManWIP02.jpg
    ApeManWIP03.jpg
    ApeManWIP04.jpg

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    Hello there. Here is another update, doing some texture painting now that the majority of the sculpt is complete. I still have to add a lot of detail to areas like the palms of the hands and soles of the feet.


    ApeManWIP05.jpg

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    Evening all, Ive been really busy this past few days, so I haven't had a lot of time to work. Here is an update showing how the main tattoo on the model is going to look. Obviously, there is a lot of work still to do on it, but I would like to see what you think of the design itself. Let me know


    ApeManWIP01.jpg

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