http://www.zbrushcentral.com/zbc/showthread.php?p=353553&posted=1#post353553
Originally posted here, I thought it would be a good idea to copy it to the tutorial section.
Setting up a rig, or a surface rig, are basicly the same steps.
Read these 2 links for the full details: http://www.zbrush.info/wiki/index.php/Rigging
http://www.zbrush.info/wiki/index.php/Topology
- For either, first add a root zshpere to your scene and enter "Edit" mode.
- In the Tools:Rigging palette, press "Select" to load in a mesh. At this point you can add 2 different things, or both. You can add Re-Topology points, or more ZSpheres to act as a rig. A surface rig is a combination of using both, so let's do that.
- In the Topology submenu, press Edit Topology, and make sure you are in Draw mode.
- Now lay down surface points. When you got enough points for your rig, you will convert the surface lines to a ZShpere rig, by pressing Convert To Main and unpressing Edit Topology. Your topology lines will now be a ZSpheres rig that you can edit and adjust. From here on, you use the Rigging pallete.
Hope this helps.