Thanks Womball. Glad you like it.
The Lazy Mouse feature is near the bottom of the stroke menu.
Thanks Womball. Glad you like it.
The Lazy Mouse feature is near the bottom of the stroke menu.
FYI - Tools and Subtools have independent Previews. If you want to make a change to your Tool placement/orientation you will need to repeat the process for each associated SubTool (perhaps there is an option or hotkey somewhere that automatically unifies these).
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Maybe one could use macro recording as a workaround for this (would require a bit of planning ahead though, certainly not the most elegant way).Originally Posted by poda
Man! I am learning so much (and sleeping so little).
Here's my first serious attempt at poly painting. Also the first time I ever used cavity masked (you can see some of the transitions are rather ubrupt). Mannn I wish I had know about those before.
This also marks the most work I have ever done with alphas in ZBrush. I realize the overall color is too even. C&C welcome.
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Last edited by poda; 05-25-07 at 08:48 AM. Reason: Forgot to paste the image link.
Last edited by poda; 05-25-07 at 08:48 AM. Reason: Forgot to paste the image link.
Yes, only z3 and meth takes your sleep hours away like that.
I like the veins. Scary.![]()
Thanks GiantSun.
Here's a wallpaper.
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on a boll....
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wow, the wallpaper really works, cause u start looking at it and all the monsters come out of the color....
Thanks GiantSun. I never spent much time playing with ZBrush's 2.5d paint side. It's quite intoxicating.
I did run into a few gotchas though.
I've obviously got a huge amount of catching up to do in ZBrush spell casting.
- I couldn't figure out how to get my render Best to match my render Preview. The wallpaper below is rendered in Preview mode. I turned the Light ambient and the Render ambient down to 0 and I still got a bright, flat shot.
- The other thing was that I grabbed an alpha and a texture and applied that to the sphere. The alpha did not seem to have any of the detail in it that I was expecting. It was more like a simple silohuette of each head with no surface detail. I ended up creating an intensity mask from the color texture instead. That worked okay but it's still a bit flat.
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Inspired by Plakkie's new rigging thread I decided to give it a shot.
I still have a bit more work to do on the rig but I figured I'd share what I've discovered so far. I was really hoping that a rig would affect a tool AND it's subtools. Alas it did not.
It's a little weird getting started. At least it was for. The rig id drawn "in front of" the mesh making it a little difficult to guage your actually sphere placement. After I got the spine started I felt a bit more confortable.
Once I got going I ran into a weird thing. Whenever I placed new zspheres they shot off in the direction of screen Z.
The next thing I ran into was a loss of symmetry. I was plugging along with X symmetry turned on and suddenly noticed that my legs were not lining up when viewed from the side. I deleted the legs and kept moving (fortunately I had not done much yet). I tried using the symmetry tools to fix the problem but they seem to only be compatible with meshes.
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I had a hard time placing the zSpheres for the fingers. Since the rig gets drawn on top of the mesh the leg zSpheres blocked my view of the hand in the mesh.
The bind process is fast and pretty painless. It's cool that you can scale you zspheres to roughly match the mesh's volumne [not 100% sure if it changes anything).
I did a quick, simple pose test
I will keep you posted with new discoveries.
Cheers!
That symmetry issue is killer.![]()
True dat! I hope Pixologic adds functionality so you can run Symmetry and Resym on rigs.Originally Posted by Giantsun
Who knows. It may be in there somewhere now.
I'm still trying to figure out how to return to a base pose from a Transposed mesh.
Hey guys, I still haven't gotten through all of the pages in the rigging info in the Topology thread but what I have read has been quite helpful. Big ups especially to Plakkie and Rastaman!
One thin I did not see in the pages I have checked was a work around for posing a tool and it's subTools. I have found what I think is a decent alternative. You can pose a Tool with Insert Mesh geometry.
It's not a perfect solution but I think don't think it's a bad starting point.
Here are some screen grabs of an insert mesh combo I made.
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I love this femail character, put some facial expresion on here now.
Man I love the style![]()