Ok, this isnt realy a tutorial and I’m sure I’l be recieving a lot of corrections, but I wasnt sure where else to post this.
This was my attempt to use occlusion map with zbrush, I also added a specular map.
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this image is from zbrush with whatever material and lights I thought
looked the best. I did not edit this image/layer in Photoshop. this was
the background.
2.this image I changed the material to basic material, I turned ambience
and diffuse to zero and left the lights as they were in the first image.
all that is showing is specular i put at 100.I made background to black. -
this image I made background white and put diffuse and specular to zero,
but ambience is at 100. -
all layers combined.
Ok, now what i did was put them into photoshop as each different layers.
the image numbered 2,was layer 2, for specular I adjusted the opacity to 28%. and made that layer luminosity.
image number 3, bacame layer 3. I made 67% opacity, and made layer color dodge.
This isnt fancy but I thought it made the picture more detailed, and I was trying to stick to zbrush and se what I could do, Im happy with the results… The opacity of the layers depends on your image so adjust to whatever works.