1. #1
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    Default New here....1st wip

    Well I have to say thanks for Zbrush, Pixologic. I did this yesterday and until this morning. Until now, I never knew something like this existed. I used the head mesh provided by pixologic. It's hard to start out not knowing how to use this program...reading pdfs' and watching lots of tutorials.


    vsmile copy.jpg
    mrfilth.jpg
    Last edited by Quinum; 04-13-07 at 04:36 PM.

  2. #2

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    looking good
    the "red" pic looks kind of stoneish to me..a cool look

    welcome and i look forward to seeing more

    Chris

  3. #3
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    thanks, update on wip ....i'm thinking Astro-Knight. Suit need. alot nore work. ....edit: update on the suit and refined my logo .

    astro-knight copy.jpg astro-knigh2 copy.jpg armour copy.jpg
    I have to work on the sides.....
    Last edited by Quinum; 04-13-07 at 05:01 PM.

  4. #4
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    Not bad... Face looks good

  5. #5
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    Alright.... so far more detail added like the lips, eye bags(still trying to get them to look right) and pores, no texture. Still learning..I just learned to use multi marker today. Adding detail....trial and error.....some crashes. Just save all the time. Then I will give this bastard some hair. Eyes will be last. I will make some sort of weapon for him.

    I just did this quick 80's/90's style future tanning dude just messing around with material. the details I have so far..... I know there is some projection artifacts scatered here and there(need to be be carefull with that)
    FUTURE copy.jpg
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    Last edited by Quinum; 04-17-07 at 04:00 AM.

  6. #6
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    good job on the nose? did u follow a tutorial? i always have trouble with noses! =/
    www.wrightsonstudios.com || Portfolio website
    Environmental Artist - 3G Studios

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    Nice work, im new to zbrush also (and modeling as a whole)

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    I used a base mesh model pixologic has, then added to it. Looking at reference pictures helps alot too for portraits. I still have to learn zsphere modeling the topology....mostly trial and error.....practice will always get you there.

    Well, I was working on the hair then all of a sudden Hasselhoff appeared..... lmao. Anyways this a good method for hair. I just made reference layers of the head and used a sphere to sculpt the hair....then I guess I will mark and mesh them together

    hassle copy.jpg

    alright now...still working on the hair. Have to do more detail and texture the head and armour.
    cadet copy.jpg
    Last edited by Quinum; 04-18-07 at 10:01 PM.

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