Last edited by Quinum; 04-13-07 at 05:36 PM.
the "red" pic looks kind of stoneish to me..a cool look
welcome and i look forward to seeing more
Not bad... Face looks good
Alright.... so far more detail added like the lips, eye bags(still trying to get them to look right) and pores, no texture. Still learning..I just learned to use multi marker today. Adding detail....trial and error.....some crashes. Just save all the time. Then I will give this bastard some hair. Eyes will be last. I will make some sort of weapon for him.
I just did this quick 80's/90's style future tanning dude just messing around with material. the details I have so far..... I know there is some projection artifacts scatered here and there(need to be be carefull with that)
Last edited by Quinum; 04-17-07 at 05:00 AM.
good job on the nose? did u follow a tutorial? i always have trouble with noses! =/
www.wrightsonstudios.com || Portfolio website
Environmental Artist - 3G Studios
Nice work, im new to zbrush also (and modeling as a whole)
I used a base mesh model pixologic has, then added to it. Looking at reference pictures helps alot too for portraits. I still have to learn zsphere modeling the topology....mostly trial and error.....practice will always get you there.
Well, I was working on the hair then all of a sudden Hasselhoff appeared..... lmao. Anyways this a good method for hair. I just made reference layers of the head and used a sphere to sculpt the hair....then I guess I will mark and mesh them together
alright now...still working on the hair. Have to do more detail and texture the head and armour.
Last edited by Quinum; 04-18-07 at 11:01 PM.