Terrain painted in ZBrush, render in TerraGen and buildings made in ZB and painted in with PS. Tut anyone?!
The plateaued terrain in the back is really looking good lemo, Thats one of the best Zbrush terrains I have seen. How did you do that? I also like the special effects in front
I converted 16Bit terrain gray scales into Alphas and can paint onto the canvas with them. So I can build up terrain the way I like without any steps. With grabdoc I save it and export it as PSD. IN PS I load and export it in the format the terrain renderer. I can also project it onto a sphere with a stencil in ZBrush and thus make a cool Planet. With the high polycount in ZB3 that sort of stuff will really take off.
Here a 100% (except sky) ZBrush one... Took about 10 mins all together. Using the grabdoc for an alpha mask in PS is another slick trick.
A little more detail and I think it ought to hit top row.
Long dead links removed...
The background is nice.
Thx lemo. I think you are right and this technique can be used a lot in pure Zbrush scenes when 3 hits. That really gives you a tremendous amount of control
How do you export a .ter file from PS,do you have some
special edition or what?
Nice terrain this time.Echt gelungen eh .
great terrain, you really show that zbrush can do so many things =)
zbrush is king
It's been quite a while... but I forgot about this thread. Now... V3 is out for a while and I decided to give my old brushes a try. And as it was mentioned before... V3 DOES deliver WAY more detail!!! I used my old brushes and alphas to create a 4096x4096 'landscape' which looked like this when exported:
I was lifted from a ZP Plane which I edited in the highest possible subdivision. I did not save the scene and actually did not pay attention how large it was but my right hand was lame from subdividing .
As before, I used Teragen to import and render the map.
It did not look like much.... But when I changed the view the detail simply exploded:
A Pixologia has been created! I added some water and got closer:
A nice cloud layer gives it also some depth:
Here's the final. ZB3 really packs a punch regarding the details compared to the past results.
that's awesome... I will definitely keep this technique in mind... thanks for sharing