Hi,
I hadn't seen anyone post a Max test using Multidisplacement, so here is a quicky.
I had to use the 3D displacement on a beta build from Chaotic dimension, and told the displacement modifier to use the object material since it required a 3 deep multi-subobject material.
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There are separate maps for the head, torso, and arms but it seems pretty seamless.
Cheers


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