Hi all.
Finished my last work.
I modeled the base mesh in maya.sculpted&texture in ZBrush.
rendered with mental ray.final touchups in photoshop.
![]()
I hope you like it![]()
Critics or comments are welcome,sorry for my english...
Hi all.
Finished my last work.
I modeled the base mesh in maya.sculpted&texture in ZBrush.
rendered with mental ray.final touchups in photoshop.
![]()
I hope you like it![]()
Critics or comments are welcome,sorry for my english...
Very cool, and excellent modelling. Nice action shot too. Is this a still from an animation, or is it it's own single frame?
did you achieve the blur in the render or in photosphop? and your anatomy is really great. wish you post a tutorial about how is your workflow!![]()
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YsenGrin"
www.sammiiboyy.blogspot.com
www.the3dblogger.blogspot.com
Saint Sébastien - but demonic
......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.
thats a nice piece you have there man. reminds of some scenes out of Warcraft. nice touch
Nice flow and feel of movement.
Long dead links removed...
Wow...very good render.. and portray hte action very well..![]()
...fury!![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
Thanks for the replies everybody. I am glad you guys like it.
base model
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zbrush sculpt
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displacement
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Amazing zbrushing, i like the second pic.
Its really good except the chest anatomy doesn't make too much sense. Is it some sort of boney rib cage? Or just extremely stylized muscles? I mean some of the muscle attachments which you generally don't see make senese on the create in the chest area, but overall its confusing to me.
Great illustration!
Very Nice work.
nice work![]()