1. #1
    New Member User Gallery
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    May 2005
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    Default human-base

    human base model im working on, so just doing bone,muscle,flesh(from hell)
    stuff. please let me know what you think?







    look test, not final head ,its gonne be a basic human model, that I can make other stuff from, so fun to try things out..


  2. #2
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    Looking ace - good stuff

  3. #3
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    Very nice modeling. My only crit would be to maybe bring his shoulders back just a little bit.

  4. #4
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    lookin good my only suggestion would be to round out the deltiod muscles. They seem too flat and cut off. also the clavicle along the upper chest could use a little softening.

  5. #5
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    thanks for crits and compliments, much appriciated!

    ok got it finaly in max and did some quick skinshading test renders...exported level 3 and normal-map maybe il put in a turbosmooth for final renderings..
    Im now working on a character, not the base anymore, just watched 300, so hel have a helmet and shield I guess..
    like to hear what you think!
    (bellow,zbrush)

    max:




    Last edited by frostsnake; 03-24-07 at 05:55 PM.

  6. #6
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    I wish I could model like this...I've been practicing, but I'm not happy enough yet to post.

    Did you build the base mesh outside ZBrush, or did you use zspheres?

  7. #7
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    Leg connection to the feet, and the feet itself looks kinda funky. Rest looks good. Good luck with the 300 route

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