1. #16
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    Thanks for the kind words guys, here is the first colour iteration (with shiny eyes).

    greyv6_first_colour_w-i-p.jpg


    Need to add a lot more subtle hues to the texture for the alien, then I will probably take it over to Maya and set up some proper shading networks with sub-sur-scattering and the like !.


    I will be posting up some more alphas as I make them in the near future.

  2. #17
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    abductee?

    i'm a big fan of aliens. i like your version. but since it is a 'grey' alien...i think you should tone down the blue-ish tint.
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  3. #18

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    awesome! The shiny eyes give it a classic alien feel

  4. #19
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    Yeah, agreed a bit too blueish in tint - playing around with the overall colour atm. need to come up with a texture thats detailed enough in itself, but doesnt clash with the overall geometry detailing.

    Thanks for the input skinnybonez.

    Actually, getting abducted could be useful, I could get some half decent reference then .
    Last edited by Steve-T; 03-09-07 at 06:32 AM. Reason: typo's a plenty

  5. #20
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    Here is the latest - desaturated and added some zmapper cavitymap details. done a bit of post processing aswell. starting to get quite pleased with it

    greyv7_colour_w-i-p.jpg


    Forgot the eye shine this time Slayir - will add this maya end with some cubic relection map.

    btw ive read a few posts here and there about rendering normal maps in mental ray for maya. have tried it a few times but not had any joy. So I was wondering if anyone could point me in the right direction of a decent tutorial explaining how to set up/render normal maps correctly. If this fails I guess I could do some grabs from Maya in high quality mode, but its not the same though
    Last edited by Steve-T; 03-09-07 at 08:33 AM.

  6. #21
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    greyv8_colour_w-i-p.jpg


    detail closeup + sharpen.

  7. #22
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    Wow, very good work, if i would see this on some top secret government documents, i would think this is a real alien!

  8. #23
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    heh, thanks N.T.X, maybe I should do some sort of Project Blue Book fake photo thing as the final piece.

    of add some wounds to him and make him and alien autopsy study.

  9. #24
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    yeah...this is turning out nice....good work!

    that's a good idea w/ the project blue book!!!

    i'm looking forward to seeing that.
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  10. #25
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    man it's looking great!! well done!

    Lookin forward to the final render...
    Yes Captain! Fresh bananas for the whole crew!!!

  11. #26
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    this is looking good, nice design on the grey. a couple of crits around the eyes and nostrils the edges seem to sharp an could do with smooth and rounding off. The other small crit, is the mouth if your intention is to actually styleise a grey, the the mouths are apparently just a very thin slit, barely noticable. and again the lips could do with smoothing off a bit.

    keep up the good work

  12. #27
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    thanks guys - yeah struggling along with displacement maps in maya (hence the delay of the latest image). Want to add some sss to the final render.

    yeah might tone down the detailing round the mouth (its been one of the major problem areas throughout the whole of this project).

    anyway thanks for the input

  13. #28
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    Latest iteration - some ZB material and lighting work.

    greyv9_colour_w-i-p.jpg

  14. #29
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    Default .............

    This is amazing. I really hope the person who did this will respond and tell me where they got the inspiration for this. I would really like to know. It's kinda blowing my mind.

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