Started to sculpt Kali based on the Ray Harryhausen model from one of his Sinbad epics. Did the low res base mesh in Silo. Around 5,000 polys. So far I've done just a little tweaking in ZBrush.
Renders here done in ZBrush with a material.
I plan to add the rest of Harryhausen's details, as I work up the textures.
Here's a rigged pose out of Carrara just the Silo model and
Carrara mats with SSS.
And this one cause it looked cool. Carrara render just ambient light.