View Poll Results: What do you think

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  • Comming up really good

    1 3.85%
  • Good

    5 19.23%
  • Could be better

    11 42.31%
  • ???

    9 34.62%

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  1. #1
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    Default Tripod

    spider1.jpg

    Hi Everyone,

    This is a model of a Tripod or much rather I prefer to call it triped, kind of oversized spider with fangs all over its mouth. I have modeled this totally in Zbrush and the current version is counting near 3 million polys. This is just a quick render to test proportions and is still missing eyes and texture, which I am working on at the moment.

    I would like to receive your comments and suggestions.

    Thanks

    Fabian

    http://www.proimage3d.com

  2. #2
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    Default

    Really hard to make the image out against the busy background to be honest...


  3. #3
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    Default Tripod WIP

    Hi Buckie,

    Thanks for your concern. I would not if these images give a better interpretation. I have also included my sketch. Thanks

    http://www.proimage3d.com

    spider-sketch.jpg
    spider-first-phase.jpg
    spider.jpg
    spider3.jpg

  4. #4
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    Default

    The sketch is nice, the mesh looks cool. But the material and the composition do not do much for me. It's not 'readable'. Can't make it out. Without the scetch or the mesh I would not know what you are presenting. Try for more contrast. And show more of your model!. I am puzzled by the 3Mio poly's. I seriously doubt you need more than a few thousand or even a few hundred for that level of detail. Unless you add tonns of scales etc. you simply have to set the smooth value in the tools->Display tab higher and the smooth display will be rendered but is not making your model 'heavy'.
    Looking forward for more work on that!
    Lemo

  5. #5
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    Default Tripod Better Renders

    spider-WIP-perspective.jpg Spider-WIP-Right.jpg Spider-WIP-Top.jpg Hi Everyone,

    I am attaching better renders of the Tripod I have created so far. I would like to recieve some feed back as to any ideas for the eyes.

    Thanks
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #6
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    Default

    what i miss is the feel for the underlying muscles and bones. or something other that shows how he is moving

    i think you need to think about how this creature is constructed
    how is his anatomy ?
    how does he move?

    or is he more like a plant that grows out of the ground .....
    if you develop a little story around him its far more easy to make him a believable creature.

    nevertheless the sketch ( and what you've got so far) is a really good starting point keep going....

    edit:
    just read that this is some kind of spider-creature...
    search for some reference photos ( its always most important to have good references)
    think about things like joints, or his chitin shell(carapace) , or does he have bones and muscles ....
    and try to show those things
    Last edited by wammerl; 02-09-07 at 06:12 AM.

  7. #7
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    Default

    i like this idea.

    at first i thought you were going in a mechanical direction like the thing they stuck in neo in 'matrix' 1. then after you put the new texture i was thinking something in the same family/species of the bug in 'alien' that attaches to your face. both of these creatures are pretty cool and terrifying.

    maybe you should refine this idea more to give it more terrifying elements. more detail on the teeth and head in general and for the tentacles also (mucous slime is good too). if this creature is an invertebrae than i think you're on the right track..but, if this is a vertabrae then i think there should be more tissue and skeletal mass to define these areas more. as far as the eyes...bug references seem to be a good idea for this one.

    sorry about the $%*@ picture ...did a quick search on google image.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	giantfly.jpg 
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ID:	49508  
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  8. #8
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    Default

    That is one creepy little beastie. Great job.
    ------
    I'm ZCluesless.

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