Rules: Deeeep, no time limits.
Deduct points from yourself if the global perspective beasty bites![]()
Tip: "You shalt not converge" Wield deformations wisely to power up.
![]()
Rules: Deeeep, no time limits.
Deduct points from yourself if the global perspective beasty bites![]()
Tip: "You shalt not converge" Wield deformations wisely to power up.
![]()
Last edited by Antimorph; 01-07-07 at 03:03 PM.
That's a pretty cool image, and well executed.![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
Thanks Jason, it was as pilou might say "5 minutes realised". I've been exploring various 'far-scape' techniques in ZB and one would appear to maneuver itself past what seemed to be a 'limitation' of ZB's finite canvas depth (or is it tool size).
not perfect, but hey![]()
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On tippy toes, funny and I like the intent expression too. Good character.
I agree, wonderful idea. Simple and with enough interest to draw the viewer in.![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
Another sketch, must go deeper.![]()
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So long time I have nothing made with Zb
I am waiting again a little for be sure to understand the thema
And after just 5 minutes realised(for antimorph
Images above are very energizing![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
next:
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Last edited by Erklaerbar; 01-09-07 at 08:46 AM.
i like that machine siding with futuristic sky, cool colors too.
Cool challenge. This took about 45 minutes. I used Marker Master and global perspective (I guess I get null points?).
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Last edited by marcus_civis; 01-09-07 at 11:09 AM.
oh, now thats deep! i feel like falling into the image when looking at it![]()
that one single splitter pixol doesnt hurt too much, i first thought its part of the image.
Thanks.Originally Posted by Erklaerbar
Yeah, I could have got rid of that but I liked it.
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How deep can it go?
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Blaine
Anchorage, Alaska
Chillllllllllllllin
That's cool Erklaerbar, sidewalls are interesting.
Ha, marcus. Sinister skyrail.
Blaine, that gives me an idea.
Here's a thought, take a flat plane, deform it along Z so that you have more polys at the front (like a log scale), add progressively smaller details in the poly heavy region (near), deform with the perspective slider and then use global perspective. Keep a morph target of the most interesting log base. Rinse and repeat.ZScript to follow.