My first question in this (very nice) forum is perhaps a very basic one:
I finished modelling and texturing something in ZBrush, let's say a head.
Now I export the head mesh with dxf. No problem here.
And I export the texture-map (created with TextureMaster). Works fine, too.
Now I start up Max 5.1 and and import the head-mesh. I open the material editor and create a new material with the imported bitmap.
And there it happens: after applying the material to the mesh I don't know how to adjust the uv-coordinates-stuff so it looks like it did in ZBrush. The texture is alwasys twisted or streched or just not fitting.
Is there any work around this problem?
Many thanks in advance,