ZBrushCentral

Game Art : RAINBOW SIX VEGAS

Hello everybody, since E3 is over, I’m very proud to be able to show the work I did during last month at Ubi.

I did the main characters of rainbow six vegas on 360.
Here’s the only screenshoots I can show you for now. Those are ingame models of two main characters, Michel and Jung.
Those are Max render of the realtime datas, ingame looks better thanks to complex shaders and post process filters (glow, motion blur).

They were entirely done in zbrush (low res in Max), at the time when zaplink or zmapper didnt exist, but you can see the result is still cool!
I also used displacement maps to generate materials map (plastic, metal, chrome etc…) to prepare my diffuse maps faster.

I strongly invite you to download the realtime footage to have an idea of how zbrush charaters render in realtime, a static image doesn’t reflect how normalmaps render the zbrush high details in the engine.

on my FTP :

http://sebleg.free.fr/Rainbow6/rainbow6vegas_gp3.mov
http://sebleg.free.fr/Rainbow6/rainbow6vegas_gp4.mov

On gametrailers :

http://www.gametrailers.com/gamepage.php?id=2680RainbowSix_Vegas_10.jpgRainbowSix_Vegas_11.jpgZBC_THUMB.jpg

the models look spectacular! Im really looking forward to this game- I saw the E3 demo on the internet and it looks like a blast. nice work

jimtothehum

You did everything in Zbrush? Even the shoes, the kneepads, the ammo belt, everything in Zbrush? Could you tell us how you did the boots? Free sculpting, hard edges, add subtract, how you got the crisp lines, etc. I’ve been working in Zbrush and can’t do anything that’s not organic.
Great work.

oh, not the radio, not the hlemet, and not the guns.

All the est is sculpted in zbrush, I’ll explain my worflow soon.

Сoool. :+1:
When you will show some screen shots of normal maps and wires?
Сan’t wait your own workflow.

Really good work Seb, this must get Top row…

Looking foward to seeing your workflow…

:+1: :+1: :+1:

excellent work seb, its a low poly yet it seems so detailed man.
Keep it up

wow nice details and with so little polys awesome

Incredible Zbrush work, looking forward to seeing some of your techniques!!

Movies looked great as well, characters especially :wink:

very nice work…!
i like to play this game `cose of your character…

i`m waiting for your explain …

We’re not worthy, we’re not worthy!!

hey seb
funny to see those guys here, I did the high res versions of some of them for the game cinematic in another company.
you did such a nice job on the textures that we kept most of them for the high res.
very good work.

i LOVE this game…

Sebcesoir, I too look forward to seeing your tutorial.:wink:

Nice work as always.:+1:

Cheers
Cesar Dacol Jr.

Aka, The Voodoo Monkey

Hey man! I Looking forward to this game! I Want to say I love youre work!

And a question offtopic:

Is rainbow six made from another team then Splintercell??

THnx Keep us updatet!

Great work Sebcesoir, really nice of you to share. :wink:

Sweet! Really sweet!

Excellent work.
:+1: :+1: :+1:

Thank you very much for the comments everybody!

Daemon3d, I don’t think I can show wireframe actullay, because the game is still under developpement, so I ask my compagny what I can say and what I can’t…

Buckie, for the worflow : Rainbow all have specifique heads, cause they dont have the same géometry (hairs, no hairs etc…). For the gear, its traditional sculpting. The base mesh is done in zbrush, UV seted, then sculpted in zbrush.

There was a base gear, Logan’s gear, extremly high res. I used intensively masking to draw outlines of the armor, pouches, to have precise outlines.
Clips are done traditionaly in Max, different models, then stamped on the mes.
The model is so high res, you can see textile seems sewing. Only the fabric fibbers are done afterward in photoshop.
I could have sculpted it too, but it’s better to be able to change the intensity depending on the realtime rendering.

The mesh is rather low poly compaired to most of nect gen main characters.
Rendering is focused on realtime redering of textures, thats why looking video is better to see the play with materials.

For the shoes, I become specialist of shoes! lol
Rainbows shoes looks like a 3d scan. The base mesh is rather low, with only the outline of the shoe. It’s then higly subdivided.

Painting a mask, I draw the sore outline, then I inflat it. done! I use a pucture I tweaked to instantly drw paterns of the sore, because I thought its never visible.

Funny thing is when I say never : the print a 60x60cm poster of logan getting threw a window with the shoes sore in big…

Shoes are based on leather layers. So I draw one mask for each layer of leather. Seams are drawn wih a simple alpha brush that looks like a rice seed stamped among leather borders, and Borders are subtily inflated. Lace and lace hole rings are painted with layer brush.

I can’t show yest Rainbows normalmaps, but to give you an Idea, this is Nurenda normalmap :

Rainbows have this level of details. Uv sets are different.

Dezz you did the trailer? I loved it!
For those who want the to rainbow six trailer :

http://sebleg.free.fr/Rainbow6/Rainbow_six_teaser.wmv

Dutch : rainbow six team is a different team, we are competitors :lol:

HEy Guyjin thx dude :wink:normalmap.jpg

WOW, this is cool stuff! Seb rulez ;-).
Lemo