1. #91
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    That Jacket is insanely detailed! congrats on the great work. how many polys is that? could you show us what the base mesh looks like. Man this is really good work!!

  2. #92
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    Thanks all for the great comments, I'm very glad to show you a bit of my work, it was hidden for such a long time...

    The base mesh for the gear is extremly simple... At this time I had no zmapper so I couldnt normalmap a new low res mesh ( I dont like to bake normals in an external programm). Its a simple torso mesh, pretty low res, made with simple quads.
    But regarding details, theres much more in the carrier crew I did, it might be the most complex object I ever sculpted in zbrush.

    For 2 weeks slow in characters needs, I had to do some gothic patterns. I wasn't excited at all at this idea, but finally those 2 weeks were simply awsome... I learn totally new way to approach zbrsuh workflow, I would have never thought without this exercise...
    With the smart resym combined with tools and projection master you can achieve creazy complexe models...
    Here's some of those:

    rendu36.JPG

    rendu34.JPG

    rendu32.JPG

    rendu31.JPG


    No doubt I'm a gothic fan now!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #93
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    Wow! This is beautiful!

    I have to simple questions and I hope I don't take too much of your time.
    What is your workflow when making all this patterns with PM? Did you use any kind of alpha brushes?

    Very inpiring work!

    Javier Loredo.

  4. #94
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    So are your going post a workflow soon? ;-)

    Hopefully by posting here I can absorb some your skills, by osmosis. I'd like to know how your getting that much detail. Although you loose some points by not being involved in the Rabbid Rabbits game. Greatest game character, currently.


    I just learned about Gothic architecture recently too. Doesn't seem to practical, but is impressive looking.

  5. #95
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    Hey Seb

    We need a tutorial for this sure, give us all a zscript...

    I always knew zbrush can be used for such structural detailing....you have proved me right

    please take out some time for a tutorial.

  6. #96
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    Nice work man. As for others, he did just tell you how to do it. Perhaps a little testing....
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  7. #97

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    A couple examples on how you get things like the highly detailed tiles on that last pic, and the arches on the first would be really cool. Awesome stuff, bro, very inspiring.
    ----------------------------------------------------

    Jeremy


    Visit my site: http://replicasgallery.blogspot.com

  8. #98
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    Wow beautiful is correct, Great stuff Seb!

  9. #99
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    Default nice

    but to tell you the truth I'd rather look at something that requires imagination and not something you can see in everyday life
    http://www.virtuousstudios.com
    "Being realistic means nothing without imagination"

  10. #100
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    I love the non-human stuff you got on your site, keep it up!!
    http://www.virtuousstudios.com
    "Being realistic means nothing without imagination"

  11. #101
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    Seb, your work is some of the cleanest and tightest I have seen at ZBC. You definitely know how to push the envelope for detail.
    It's just great to see how much control can be achieved in zbrush.
    Thanks for sharing and congratulations on the release of the game.

    j

  12. #102
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    i have been blown away by the amazing quality work u done for Vegas...
    truely fantastic....

  13. #103
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    Thumbs up

    Beautiful Architecture stuff !!!

  14. #104
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    yopu really need to do a tutorial ;] You seem to be taking zbrush to a new level ;]

  15. #105

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    Wowwwwwww....

    Beautiful faces...
    the new generation

    I'm just an art student.

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