1. #1
    New Member User Gallery
    Join Date
    Jan 2006
    Location
    San Diego
    Age
    34
    Posts
    27

    Default Killer Klown Sculpture, critiques welcome

    Hi, This is a Zbrush model I have been creating after work in my spare time. Base meshes were modeled/UVed in Maya and I used Zbrush for the displacement and the bump map.


    This is a personal project just for practice and the concept is inspired by the characters from the film Killer Klowns from Outer Space by MGM. I am a big fan of the Chiodo Brothers’ puppetry work. I rendered 4 passes in Rman and composited them in Shake for the final image.
    Your comments and critiques are welcome.


    - Darrell

    klown_tq_sm.jpg klown_front_big.jpg klown_wire.jpg
    Last edited by Brainmatter; 11-27-06 at 03:31 PM.

  2. #2
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    45
    Posts
    4,027

    Default

    Nice dude! Everyone loves a creepy clown! Remind me of Stephen King's character in 'It'.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  3. #3
    New Member User Gallery
    Join Date
    Nov 2006
    Posts
    1

    Default

    Hi Darrell,

    The modeling is great, outstanding actually.

    You might want to add a better skin texure for the bump (the nose especially looks like a clementine rather than pores, overall his skin is a little rough).

    The modeling is brilliant though, well done.

  4. #4
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    copenhagen, DK
    Age
    37
    Posts
    178

    Default nice clown

    I really like that clown.
    Dont you want to texture him?
    It would lead him over the top.

  5. #5
    Senior Member User Gallery
    Join Date
    Apr 2005
    Posts
    292

    Default

    Hey Darrell- this is Craig

    Ha! I saw this clown pic- and I thought- hey, someone did a clown like Darrell's. I had not seen this yet- so way cool to check it out here. The funny thing is, I just posted my rhino.

    I dig the model- its quirky, but well done. The neck ruffle cloth item is super sweet. One of these days I will have to get more info on your technique.

  6. #6
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,758

    Default

    really cool!


    I hate those creepy clowns.. very frightening!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  7. #7
    New Member User Gallery
    Join Date
    Jul 2004
    Location
    Hermosa Beach
    Posts
    2

    Default

    ZOMG! Nice clown! You know Killer Clown Anatomy!

  8. #8
    Senior Member User Gallery
    Join Date
    Mar 2003
    Location
    Central USA
    Age
    60
    Posts
    1,975

    Default

    Strange movie and great rendition. 50.

  9. #9
    New Member User Gallery
    Join Date
    Jan 2006
    Location
    San Diego
    Age
    34
    Posts
    27

    Default thankx

    Thanks for the comments guys.

    jais - textures coming soon (actualy they are almost done) I just wanted to post the model first to get comments on it before moving into the textures

    comic_craig - i left a comment in your thread - bumping me down i see

    If you want to go into a full critique please go right ahead I am looking for some input to make this better.

    - darrell

  10. #10
    Senior Member User Gallery
    Join Date
    Nov 2004
    Location
    Ohio
    Posts
    1,774

    Default

    Cool! I got a big kick out of that movie. Are you going to do his invisible car next?
    Long dead links removed...

  11. #11
    Member User Gallery
    Join Date
    Nov 2006
    Age
    29
    Posts
    50

    Default

    Hey this is really great! So you asked for crits and I will try to nitpick.

    Adams apple: Actually this whole area seems like it could use a little more attention, the sequential serations make it look like vertabe a bit.

    His smirk is f ing great! Maybe post some more veiws, I can't really crit anything else right now!

  12. #12
    Senior Member User Gallery
    Join Date
    Apr 2005
    Posts
    292

    Default

    Okay- I'm doing a render, so I have time now to maybe offer a real critique. Its kind of hard to critique a character like this- because the goal is to emmulate something that is kind of unreal- in fact, the goal is the create something that looks like an old school effect.... so normal rules of anatomy don't always apply. That said- I do see two things that could be improved with little work: The eyes and torso. The eye shader could be improved- maybe incorporate a texture with little color info but plenty of bump and value (or color info too, but keep it in the same color range). The outer edge of the iris is maybe too sharp- I like the indentation, but not so much the perfect dark cirle that floats around the eye. The inner pupil is also a bit too much a perfect circle- I know the common technique is to create the extruded hole in the iris- but it always ends up looking fake. I've found that not extruding and using texture with a low diffuse at the pupil is a better solution for me.

    The torso doesn't work for me because of its lack of definition. Maybe its just where he was cut off- but it seems lacking.

    I'm nit-picking here because I think you wanted me to. I think it looks great either way, and you should be happy with the result. Oh yeah- it sucks because it has no texture and needs to animate. you suck.

    Craig

  13. #13
    Senior Member User Gallery
    Join Date
    Oct 2006
    Posts
    166

    Default

    Really cool Darrell. I remember that movie, it gave me nightmares when I was younger. Clowns are scary. Can't wait to see the texture.

  14. #14
    New Member User Gallery
    Join Date
    Jan 2006
    Location
    San Diego
    Age
    34
    Posts
    27

    Default

    I think you guys gave me some good suggestions about the adam's apple area (Hindsight tells me I should have added a few more rows of polygons in this area, its really not holding alot of detail at the moment, I'm going to try a local subdivision on the neck and see if my computer can handle the polycount)

    Also I agree the torso is lacking the same feel as the head and the collar.

    I should have some updates up next week.
    Thanks again for the comments everyone

    - darrell

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •