1. #61

    Default First attempt at head

    My first attempt at a realistic head and playing around with texture paint. Ears are a pain in the arse to model, does anyone have tips on ears?
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  2. #62
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    Default

    //... Not quite sure what I was going for here ./...

    was my first 3d model.. Over a year ago now, amazing.

    trevor_side_01.jpg

    trevor_back_01.jpg

  3. #63
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    Oh, my favorite... I remember vividly...
    diving_board_01.jpg
    Was the first one I ever made fun of. What a brilliant character. Made me laugh again...
    Lemo

  4. #64
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    Like the shoes seb

  5. #65
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    Hahaha

    Dive.jpg

  6. #66
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    Ok, here is my first work too :-)

    Firstwork.jpg

  7. #67
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    Hahahahahaha Bas. Excellent!
    Lemo

  8. #68
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    Hehehe, Lemon, all ok? Take care of yous shoes:-)

  9. #69
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    Things are looking up on this thread. First a swimming fashion show then a choice of entree's for dinner
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  10. #70
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    First work and just did it, though still working on texture, I'm gonna make the rest of her for my art class.

    http://zbrushcentral.com/zbc/attachm...chmentid=48052

  11. #71
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    Its my first project and it's still in progress.




  12. #72
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    I had to do some digging but here it is in all its glory..

    Bango.jpg

  13. #73

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    first2last.jpg

    first work then current
    dunno what the chap on the right is- early zball thing
    i just found it while looking

  14. #74
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    Default Leafy Man

    Hi, this was my first zbrush job from last fall. I had tried posting it before, but there was a snafu with my login that just got resolved.

  15. #75
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    Default Leafy Man - Showing my first work

    Hi, this was my first zbrush job from last fall. I had tried posting it before, but there was a snafu with my login that just got resolved.

    Here is my zsphere construction for this fellow.


    Followed by his skin

    Then lots of higher subdiv sculpting ensued leading to
    a check of the polygroups

    Then a surface render

    And next is the core of the idea. I took a leaf I had drawn in illustrator, converted it to photoshop, loaded
    it as an alpha in Zbrush, then used it as a cookie cutter
    for transparency (NOTE: this had to be the last step before dropping to 2.5D as Zbrush was crashing all over the place with invisible geometry. Could not even save and load the file. It took a few go's to get geom and uv mapping just where I wanted it.) This is post painting the leaves, rendering, and background having been cleared to transparent in photoshop.

    Then his first application (as a gif version here, pdf too big)

    And finally his placement in the forest( as a jpg here,pdf too big. Note that the margin got cropped when I did a jpg for here. It does actually have a little white space around it.)


    This was my first application of Z brush, having only picked it up in August at Siggraph 06, so any feedback and or suggestions are more than welcome!

    Thanks,

    tom
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    Last edited by tbsy; 02-26-07 at 12:48 PM.

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