i’ve got a little question.
does zbrush export each subdivision level when exporting a displacement map (even the highest one)?
the reason i’m asking is i made a head with wrinkles and pores on it at its highest level. when i export the displacement to maya (as discribed in the zbrush-to-maya-guide) i can’t see them. i think that the exporter doesn’t export the highest level.
i’ve got 6 levels on my mesh.
what are your experiences with exporting? do you get 100% of the detail you 've seen in zbrush in the applications you’re exporting to?