Sebcesoir , I couldn't resist testing the material on my WIP model. Nice material indeed. Here's the result.
Really cool! Nice to see it on ther people models!
Minty: I did it in photoshop... I couldnt set it up correctly in zbrush...
I just grab a depth info of my doc, and add a blur in photoshop, with this depth info as mask...
Snake, I noticed with a sharpen, it improve a bit the clay details...
Last edited by Sebcesoir; 11-02-06 at 10:58 AM.
Yes, nice touch with the depth of field to complete the look.
It was very nice of you to share this particular material.
Great work on your part coming up with it.
what should we call it?
SebClay How's that?
Or do you prefer SebcesoirPlastilina?
but that's a bit of a tongue twister.
A personal "thank you" and hand shake from me on this one amigo! Now I will feel like I am sculpting as usual
Lately in other posts, program has been put upon.
In what other programs do people have this kind of generousity
and kindness to fellow members.
Just saying thanks for the material.. Also, I love the scupts! Excellent work as usual!
The ambience and specular look right on. Nicely modeled. I wouldn't have guessed it was NOT clay. 50.
Cool! Just put one more smooth on it, to remove this angular feeling on the helmet, angles are the enemy of clay render!
Thats why I go one or two levels below my final mesh for rendering...
Thanks for sharing
Thanks sebcesoir for the mat and great modeling love the 3rd 1
What light setup did you use on the 1st model?