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Cinema4D > Zbrush > Cinema4D

Hi, here is a link to download a pdf how to switch between both programs and import a displacementmap.
basmazur.nl/upload/C4D>ZBrush>C4D.pdf

Do you use C4D a lot Baz?

What’s a lot… :slight_smile: I’m still learning

I had some trouble im- and exporting .obj-files from C4D without using the Riptide plug. C4D is recalculating the pointnumbers.
In the material editor the sampling better can be set to alias1.

I’m just curious. :slight_smile:

Bas … this is superb! Thank you. :+1:

Dankjewel Bas :wink: ,

This is really helpfull I kind of forgot to use the Store MT on my meshes and
thus getting bad displacement or not the detail of displacement that I
had in zBrush…

Greetz Dutch

What’s a lot… :slight_smile: I’m still learning

A lot is a place you park your car when you go shopping.

Just a little joke there, no seriously I tried the link & it doesn’t work. It doesn’t look like a normal url either. Could you post a new one?

:frowning: the link is dead… (?)

Is there a Updated workflow from C4D R16 - Zbrush 4R7 - C4D R16.

Right now I am sclupting in Zbrush, ZRemeshing, Decimating to get the mesh low; to goto C4D. Then I take it to C4D and re-toplogize (using new R16 PolyPen) it and then bring that back into Zbrush to do the high rez displacement mapping. I am getting stuck on exporting this step back out of zbrush. I guess I need to learn more about UV - Master. Is this the correct workflow or is there a faster method? I want really high quality looking renders in C4D using displacement maps.

I guess this is what I want to do. https://youtu.be/llEK3Rzpi7k

I need to check out his re-topologies video.