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Artists in Action - Zack Petroc (with video)

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The Artists in Action Series Presents Zack Petroc, Art Director of Unit 11

Zack Petroc presents his philosophy of character design, and demonstrates the choices that an artist make while refining form and establishing character. Using examples from motion picture work he demonstrates how easy it is to fall into certain ambiguities, then then proceeds to show better choices can be made that truly convey the character’s personality.

Along the way, he shows how ZBrush can be used to quickly and easily make changes to the design while still remaining completely within the digital medium.

:large_orange_diamond: :large_orange_diamond: :large_orange_diamond: Click here to view the movie (QuickTime 7 required) :large_orange_diamond: :large_orange_diamond: :large_orange_diamond:

We hope you enjoy this series and look forward to bringing you many more artists and their workflows for ZBrush 2!

For previous Artists in Action movies and other training videos, visit the ZBrush Classroom

Please post any questions or comments in this thread.

Thanks!

The Pixologic Team

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hello i wish to ask a favor of you wonderful zbrush people . some companies out here mainly the one i am at in orange county has a HORRIBLE internet connection because of this we are not allowed to watch videos online such as you tube etc. i was wondering if you guys could please, please ,pretty please make this video and future ones downloadable for myself and others like me who have been cursed by fate to not be able to connect faster then 56k. you will be rewarded karma points and many blessings in the next life.

Right-click and save

Great post! Definitely worth while.

not if you are useing mozilla. i cant seem to find that nifty option

I am using the latest fire fox and all you have to do is right click "save link as”

Thanks aurick, and Thanks Zack, Great video! Very insightful<img>

Nice to see Zack, it’s always more fun to see ideas from beginning to end. I like the solution sketch/character, can’t wait for the feature. One of my favorites! :wink:

What makes for ambiguity in a feature?

I did pay close attention at the siggraph lecture

here are some examples of ambiguity

[img]http://mag.awn.com/issue10.08/10.08images/chick09_MeetTheRobinsons-1.jpg[/img]


these are from different movies..but they are so similar its hard to really see the diffrence. from a character creators perspective one seems to inform the other to such an extent that they could all be from the same film. another thing was the limitations of hw/sw and how that dictated the form and design of the past..limitations software hardware based lead to design limitations..emerging and trying to wrestle control back from the descisions of the past; are design based solutions where the artist (or producer) sets the tone not the machines limitations..yaaayyy

the fact you mentioned this stuff

was a nice touch
steve

nice weekend,

its always a pleasure to see your sculpts!

That was great. thanks.

Very Cool, nice to have a higher level discussion.

That was great, but I get the feeling there was a lot more to that lecture!

~Mike D.
“Can we have some more, sir?”

Ohhh cool. Downloading now with great anticipation : D

Which Siggraph lecture are you guys discussing?

S

Fantastic! It’s really nice to see something thats looking at the bigger picture. I hope Zack does another DVD at some point because there is clearly lots that can be learnt from him.

Edit: Oh this was from the Siggraph presentation? Will the full thing ever be available, by any chance?

the most recent sig…here in Boston
he did speak on the matter covered in the .qt

Ahh that makes sense. I wish I had been able to make it to the last Siggraph : /

Just finished the video. Great stuff Zack. It is nice to see a discussion on design method! It definitely has me thinking.

S

you left me wanting more. I loved it

A while back I posted a bust I had created of Tars Tarkas using ZBrush. Since then I have been working on the whole figure (my first) in LightWave, using ZBursh to help fill it out. This video came as a pleasant supprise to me as I’ve been spending a lot of time on this project. TarsTarkas3view.jpg

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