It's very good, only 2 suggestions:
-Give the horns more detail. Make them rugged, or anyhing else you lika. =)
-Don't make the eye part of the same mesh, or you won't be able to move them endependently.
Other than that, good job!
Here is an update on my dragon head, I tried to do more detail on the horns and redo some of the texturing and push it further. This model is for a poster for my senior graduation project. I am going to show the profression of the model from zspheres to the final stage. Let me know if you like it or if you don't.
Desperate for feedback eh?
As far as the model goes, the proportions are strange looking. The bottom jaw is awkward, it has no underlying structure. There is no indication of any bone under the surface, I would pull some pronouced bone/muscle structures from under the skin.
The general proportion of the face as I said is a bit strange. The long horn on the top of the head is too narrow and strangely angled at the base, pull it up more, or thicken it. also if the horn is going down into the head, the bone would probably hurt the eye in it's current placement. The area around the eye lacks structure as well and the placement should be moved a bit higher at the least.
I would add more teeth to this dragon, I really like the angle of the teeth currently, if he were to bite into something, they are angled in a way that the victim won't be getting free. But he needs more, little razor like teeth to be a carnivore.
Consider resculpting the tongue, maybe even sticking out of the mouth in an interesting pose and find another alternative for the gums because now they look like a Dog's gums. Check for some reference photos and see how other artists have solved it in the past!
Keep up the good work!
You are getting texture stretching on the model around the neck and horns that needs a bit of addressing, also I think that the scale of the scales is too small for a dragon. Make the scales larger.
3d Model/texture artist
Have you looked around the forum? Quite a few very cool dragon ideas exist, perhaps dissecting what others have done in various styles will help you define structure and character in your dragon.
Its always best to start at reality, then stray away from that. If you start off with something that pertains nothing to real-life examples, you'll end up with a very non-convincing creature. Dont get me wrong, Its definately good to be imaginative, but do so by starting with reality and straying away from it accordingly.
In this case, i'd suggest you look up some Dino references. It would help you alot. Especially note how the eyes are placed and the general proportions of the snout as you look through the pics.
good luck and happy pixelling,
Thank you guys for the comments, I did reference t rex teeth and a certain dragon that was already created, but I guess it doesn't show. I also look at how elephant tusks and rhino horns look like. I know my skin looks like snake skin lol so that def. is not what a dragon would have. I agree with all the comments given, I just interpreted the references wrong I guess. I constantly have problems with projection master too, so I always have to do these work arounds. This dragon cannot be altered anymore because it is supposed to be on an advertising poster for zbrush for my senior project, it will have the zsphere model, wireframe, and then the finished one on it showing the progression. This is the last update I will post on this one, but I understand the issues with it. If I was to do it over I would make the teeth smaller and more of them, place the eye better, and make it have more of a structure to it. So at least I learned from doing this model and will hopefully not make the same mistakes as before, so I guess this is not a portfolio piece either which I understand.
You are concentrating on the wrong things my friend. You can alter this version to be better, start at the lowest resolution and work up. Meet the deadline, do better, and show that you have chosen the right path for your life.