Thanks for taking the time to post the screen shots. Somehow an extra folder has been created and that's causing the problems. Check out my screen shot to see how the installation should look.
Everything is working fine now. Funny how that extra folder got in there.
Could I ask a basic question about tools and drawing them on the canvas? When I draw my head tool on the canvas it appears back to front and tilted with the head more down than up. It is a simple correction to re-orient but I wondered if there was a way to control this, a way to instruct the model to appear face forward and vertically alligned. Is this a center pivot issue?
I'm glad the plugin is now working correctly.
Until you press the Store Position button the plugin bases its default positions on how your model is oriented in the Tool>Preview window. So it helps to check that the 'Front' of your model is as you expect in the Tool>Preview window before using the plugin. If it's not, adjust the model's orientation in the Preview window and press Store. The initial Front, Back, Left etc. positions should then be as you expect.
Everybody has already said it, but thank you for such an amazingly helpful tool!
great logic zbrush script,ths for share.
Hey Marcus and Ryan,
Any word on getting a 3.1 version of this script? I like how it lets you load different images per "image plane" and stores multiple model positions as well as project files.
All around great tool!
Will your plugin (which I liked in 3.0) will improve speed in any way? So far, using image planes slows down to a crawl my computer (3 gigs of ram + AMD X24600+GeForce 7900GTX 512). I couldn't help notice ZB subdivided imageplanes and lowering the res of the plane will pixelate the picture as well.
Isn't there a way around this? I am thinking this way of handling pics is bound to the ZB engine, but it's troubling to use references, especially if I need to activate the "double" feature in display properties rollout. 10k for 2 planes seems a tad too much IMHO.
Sorry for the rant and drift. I admire your comittment to ZB and hope you can get a better version of the plugin to make our lives easier. Some of us rely on reference (I am an illustrator, if you wonder).
If you are using the polypainted subtool method then it is necessary to subdivide the plane, otherwise there isn't enough resolution for the polypainting. But there are other ways of modeling with reference images and the new version of my Image Plane plugin will allow those options.
Marcus: Thanx for your reply! Hope it will come out soon.
Spaceboy: I am afraid I am too much of a newbie to know of other ways of painting in ZB. I'll have to look it up. What is it named (the other way of painting that is not polypaint)?
I'm currently a new user of Zbrush. I can't wait to start
using this reference image plugin, but it doesn't work on
me. I follow all the info on installing and it's there on the
zplugin and I see all the tools (front,views, etc) but when
I hit to load image. It doesn't load? It gives me an error.
Please help, thx in advance
I'm attaching what the error looks like. At first, I tried
Image Ref 1. Because I didn't know there was a two.
But still, same error. Thank you for your help.
I would give you a personnal advise : never ever use a script or tool that is NOT for specificly ZBrush 3.1.
I mean don't use anything that had been created for ZBrush 2.0 and even ZBrush 3.0.
You can have weird results !!!!!! maybe destroy your ZBrush app.
But its only personnal ......
I'm afraid that there isn't a version of this plugin for ZBrush 3.1 at the moment. Until a version is available I suggest you try Image Plane 3 which will let you load a background image behind your model.
Note also that plugins/zscripts in this 'Archived ZScripts' forum are for earlier versions of ZBrush and may not work with 3.1.