A little tighter wrinkles and a QUICK PS paint over to add the color, eyes and horns. I like to work in a non linear fashion when designing, that's why I throw these temp photoshop paint overs on. Just to get an idea what this thing will look like when I add the horns and texture later. More to come tomorrow.
That's all for now (trying to prevent carpal tunnel)
A first look in XSI. There is absolutely no high frequency detail yet, still working on form and the like. I like to go back and forth between XSI, PS and Zbrush, doing this give me a fresh perspective during the design process.
I did not get that much done today, but I did get to help out a new Zbrusher (Good hanging out with you Kerry!).
I got a little detail work done on the face. This render is from XSI, I generate displacement maps as I go just and render in XSI to see how the detail is transferring. This also gives me a new "eye" on the sculpt.
This is just a START to the details and it has no real texture maps yet. I just used a generic map that I have to add some color to the Sub Surface shader.
I hope to work more on it this week but I have to get a presentation ready for Siggraph this is more fun. It may be a couple of weeks before I update