1. #1
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    Default Got my eye on you

    First ever image for me on zbrush. I am working backwards, trying to model the eyeball first. COmments welcome


    eye.jpg
    eye2.jpg
    Last edited by Magician; 08-21-06 at 03:09 PM.

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    Off to a good start, however, your reflectivity settings are a bit on the high side.

    Also, it looks more realistic if you make the iris area of the eye slightly concave and then put a transparent lens over it.

    Here's a tutorial by Ken Brilliant showing how he did his.

    http://www.zbrushcentral.com/zbc/showthread.php?t=9115
    Last edited by WingedOne; 08-21-06 at 03:56 PM. Reason: I forgot to add the link to the tutorial.
    The direction of companion mind should cooperate with rescue at lighting of a red lamp,or a buzzer. Please give me connection from a nearly extraordinary telephone.

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    You also have the reflect curve backwards. An eye has a Fresnel type reflection, strong on the edges and showing only strong lights on forward face. Check out Neil Blevins articles and shader tutorials for more information www.soulburn3D.com.

    Also, since you are starting with an eyeball you may be interested to know that it is already possible to model a face around eyeballs in ZBrush. You may want to start by creating your eyes parallel and spaced according to the canon in another modeling program. Wings3D is free and suitable for this purpose. (www.wings3d.com)

    Import them, draw them on the canvass, place a marker then draw your head shape. Note that if your pivot is centered between the eyes this makes a great point to draw the head shape so that it is centered with respect to them and they are symmetrical within it. Use the multi-marker to pick up all objects and re-draw them together once you've cleared the layer. (If you need to move your head shape on the plane perpendicular to the axis between the eyes or rotate it on the axis between the eyes you can now do so.) Then use polygroups to seperate them. With the head shape hidden mask the eyeballs, then unhide the head shape. You can then sculpt and subdivide the head shape without affecting the eyeballs at all.
    -Greg Banville
    Modeling, Animation, Lighting

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    Ok I know mine is even worse, but have a look at the cross eyes lols

    eyes.jpg

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    Hey Great start!!

    You might like these...

    EyeReflectionMap.jpg
    HumanEye_08GreenC1.jpg
    HumanEyeB.jpg

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    That's a great iris texture color map, Patton, and I assume the first is your favorite reflection map, but what's the third? Its not alpha depth, its not luminosity, is it? I don't understand.
    -Greg Banville
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    hey does anyone know a good tutorial on how to make a eyeball

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    That depends on what kind of eye you want. I think the best ones are here on ZBrush Central. Check out the threads that show this guy's working methods: http://www.zbrushcentral.com/zbc/sho...d.php?t=036953

    And read the thread above for tutorials for doing eyes fully within ZBrush.
    -Greg Banville
    Modeling, Animation, Lighting

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    there are also 2 eyeball Newbie Challenges in the challenges forum.

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    This iris texture looks quite familiar. I'll have to check my Maya Character Animation book's cd.

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    wildsketch: It was from a bunch of eye maps a friend gave me for lightwave (a long time ago) I think it was supposed to be a bump map.
    , but Im sure you could use it in projection master as a alpha.
    PATTON



    It was from a bunch of eye maps that a friend made for Lightwave ( a long time ago!!) I think it was intended to be a bump map (?) But you might be able to use it in projection master as an alpha.
    Patton


    Wildsketch:
    Last edited by Patton; 08-22-06 at 05:46 PM.

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