I have been to a couple talks by the Epic guys on their workflow of their wonderful models for the upcoming Gears of War game and it has truly inspired me to try to create a a model not only in that game’s artistic direction but try to use their workflow as well. I have gathered a great deal of resource and will be creating a flame thrower character that I am hoping looks like it could fit into the game. I am happy to say I not only be creating a head, but an entire character this time
This will be a learning process for me and I hope others can learn from it as well.
Here goes.
C&C as always. I am doing most of this model from just a rough idea I have in mind and because of this I might go down some bad directions before I complete this.
The first part of the process, create a high poly model that you can then then use to create normal maps from. I am modeling most of the high poly model in max and then I will take it into Zbrush to add damage.