1. #1
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    Aug 2005
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    Default Red Bald Head Guy Thing

    Here's a guy I'm working on.
    I'm only at the beginning stages but
    I'm trying to put it all together.

    A high res displacement map from Zbrush will be rendered in 3dsmax.
    I will make an ultra high bumpmap to add pores and such.
    I will paint it in Projection master so it looks purty.
    I am making fully anatomically correct eyes that will employ refraction like real eye material.
    I'll put some hair in there for eyebrows and eyelids and head and such. Using Shag or something so it looks nice and is real 3d hair.
    I'll render it in Mental Ray trying to use cool shaders and depth of field.
    I'll rig it with a basic head rig and some blinking eyes. Probably leave the mouth shut though.
    Then make a very basic clip of him looking around and blinking.

    This is basically what it all boils down to. Can a guy put all these separate learning threads together to make a fully executed animation with a high res model? I'm on my way.


    This render has a high res displacement map from zbrush.
    I made the eyes and put some refraction in there with a photo of an iris.
    I have started the skin painting in zbrush.
    my bump map is begun but it is very remedial right now.
    No hair yet.
    I need to make the eye sockets deeper. The hole through the eyeball is revealing the back of the eyesocket right now so that's what that red stuff is in the left eyeball.
    Any constructive criticism is welcome.
    Thanks for your time.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
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    Feb 2006
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    south africa
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    Default ears

    looks ok so far the constructive crit i can give is the ears seem a little far back and the mouth although maybe its just the angle that i am seeing it from and it is still in the early stages,you know the pros preach topology

  3. #3
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    Philly
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    Default

    Ok, here's an update.
    I painted him up a bit and fleshed out the bump map more. Lots of little divots for poors and some lines in projection master using the deco brush. Bless that little deco brush.
    I am not getting as sharp a bump map in my 3dsmax renders as I'd like. They are not as tight as I see a lot of other people get.
    Next up, some hair I guess.
    And maybe I should add black dots to his texture to simulate some beard stubble.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4
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    Aug 2005
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    Philly
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    Default

    Here's another brief update.
    I am trying to bite Maddam's technique for renders. He is truly the master as I can't get too close to it. Anyone have any suggestions as to what I am doing wrong? I am not using MR area lights. That would probably help. Or GI.
    I guess when I am totally done I'll add that stuff.
    Next up is some hair.
    Good times.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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