1. #16
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    I've tried something out to get around his hands ( Call me lazy) by having hooks attached to hold the stomach flesh open. I also realised that all the work i done lastnight on the jaw was on an un posed polymesh. Which I created to check I could get the details i wanted. got carried away and forgot it's not posed. Doh

    Anyway, comments on this hook idea would be great.thanks

    bodypose.jpg
    Last edited by panstar; 07-12-06 at 08:52 AM.

  2. #17
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    The hooks are a great idea - I would put on two hooks per hand as you have got four `corners` of flesh to hold open.

    Looking good so far! I like it!
    In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.Michael Jackson.



  3. #18
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    Thanks jit, I had concidered a double hook, for the reason you pointed out. but decided to keep the 4 points as being stapled to the gut. with his wrists I'm going to sculpt Bandages, and have other implemtents poking through.

    Glad you like the idea of the hooks, I was a bit unsure.

    I'll post some more updates later

  4. #19
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    Default Gluttony WIP

    Hi again

    another update, I've added his Stomach host, built from zspheres still needs modeling but gives the basic idea. want to model the heads to a leach like mouth. but knowing me that could change once i start modeling

    thumb.jpg
    Glugo01.jpg

  5. #20
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    Default Body and Head progress ( Comments & Crits Welcome)

    Hi Peeps

    80% finished on the body 70% happy with the head, just realised I havn't touched the ear area, yet. done more work on the host, will post updates soon.

    Comments and Crits please

    thumb2.jpg

    headsculpt2.jpg

    bodyWIP5.jpg

  6. #21
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    Default more images

    oops! hit submit instead of preview

    thumb3.jpg

    body2.jpg

    headsculpt4.jpg

  7. #22
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    Default Pose tests head & body (Feedback required)

    Defined the details of face, around the eye, jaw/muscle/teeth, started work on his ears, but errased and need to go back to drawing board on how i want them and how to get the details without the pixols becoming blocky.

    I've also worked creases into the skin folds off the stomach, can't make my mind up if to add more, and his belly button has enlarged some where along the line so I need to correct that.

    still loads of work to do on the host, but I may go ahead and start and texture and materials to the main Character, before finishing the host.As I have a feeling that once i start to add life to this guy, the concept for the host could change.

    I'm also toying with the idea of having the skin peeled back accross his chest, to expose some more muscle fibers. Comments on the idea, would be a help me make my desicion.

    Thanks
    thumb5.jpg
    bodysculptlrg.jpg
    headsculpt5.jpg

  8. #23
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    the good = your details and crispness
    the bad = your form (to blobby / flat)

    mind u i skimed through these replies, so i appologise if its ment to look very flat and stylistic in terms of form

  9. #24
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    Thanks for the comments jeckle. Which parts do you feel are flat? I want the bulkyness there as he is to be overweight, I acually feel that his arm muscles are to defined and probrably need lumping out a bit to accentuate the flab.

    But where you say the form is flat, I can't quite see where you mean, other than maybe his head looking a bit squared now I look at him.

    but thanks for the feedback, it's what i need to get him right it's been quite a leaning curve doing a full figure.

  10. #25
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    Smile Have you the project...

    ...to illustrate the seven deadly sins?
    Is beautiful that please without concept! ( Me and maybe also E Kant)
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  11. #26
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    Hi Frenchy Pilou: good to see you in the thread Yes, I guesse this will become a project, as I have ideas for Avarice, Luxuria, and Hubris which leaves me envy / Wrath and sloth to ponder upon their designs.

    just knocked out a render of the character in profile, I'm not to fussed with the back of him as it won't be visable in the final piece. All comments on improving him welcome

    bodyprofile.jpg

    thanks

  12. #27
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    if u take a cylinder and covered it in fat, itd still have a circular organic form, while most of your form is pretty good and look sto be getting better the problem is that while making someone flabby you've also made him rather square, but not overlly square, take the forum for instance it lacks the cylindrical shape. Flab sags and what not, but it also still holds true to the human form, i like ur defintion and youve got a nice model comin about but some areas just seem a bit squarish rather than organic, i hope this make sense :S

  13. #28
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    The head is starting to take shape. I realize you havent started the fine details on it yet, but I think some sores/decay would be a good look for the face. As for the body, I think Jekkle is on to something. I dont think the problem is that its too square though. I think the issue is the muscle. The upper legs and upper arms seem a little toned. You should try to make the flab hang off the back of his limbs like its hanging off the lower back. Its coming along really nicely though, and I cant wait to see the finished model.

  14. #29
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    Default Rought Texture test

    Thanks Jeckle: I understand what you mean now, I'll go back and work over bits. one probem, I've had for this is finding decent reference images, of large or overweight bodyforms. done a google image search, but nothing of much use. I'll do another search and see what i can find.

    in the mean time i've started to texture him. all very rought at the moment just get a feel of what he'll look like. Can also now see i need to work on the bandages a lot more and also the folds in his trousers.

    bodystext2.jpg

  15. #30
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    thanks DarkMessiah; all these comments really help me see where I'm going wrong. I totally aggree with you on the arms, they are over toned and need to sag more. that was the first thing I was going to correct.

    I'll get back to you all with the results

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