Update on 06.16.2006:
Hi all,
this is the first personal work I’m doing since I moved back to Brazil in March. This is an update of a quick ZBrush head I created time ago using a base mesh modeled in Maya. My intention is to create a realistic character for animation, using an improved version of my facial rig created about 3 years ago and used on this animation test: http://www.antropus.com/videos/plumber640x480.avi
Some details: base modeled in Maya (the same base mesh used on Rick Baker’s portrait ), fully sculpted/modified in ZBrush, rendered in Maya/MentalRay using fastSkin shader with HDRI + Final Gather + one back light for lighting. Textured using both the technique I showed in my tutorial and ZappLink. Still lots of things to fix and improve. I’m using this model to learn more about the SSS shader possibilities and my intention is to use the same setup on Rick’s portrait (yeah Rick, I’ll finish it one day :o ). I’ll try to keep this thread updated as soon as I have more stuff coming for this project.
-Kris