Sweeeet! Yeah for Max
Thanks Ryan
Sweeeet! Yeah for Max
Thanks Ryan
Max's pipeline is coming ... so one more time i've to wait near my computer ... It's not a problem , because i've no life since Z
M
Thanks for the info. I'd also like to see a ZBrush to Lightwave guide as well. When it comes to Lightwave, I might find bits and pieces here and there on how to do things, but most of it is either conflicting data or outdated.
BTW, shouldn't this be a sticky?
Do you smell that?
My ZBrush fan site Three D Madness
CG Talk portfolio
CG Challenge "Journey Begins" : My first one
Try some tasty nuts-n-screws alphas
ZSwatch Skin Tone Palettes
My "Scared silly" entry
Thanks for the kind words guys! The Maya guide was a pleasure to make. So much of the workflow developed from exchanges with other artists (many on this forum) who were willing to share information with me early on. My thanks to them!
I hope the manual comes in handy : )
Scott
Scott Spencer
Creature and Character Design
www.scottspencer.com
Weta Meet the Crew interview
ZBrush Creature Creation Book
Rendering Displacement in Maya 2008 Tutorial
ZBrush to Maya Video Tutorial
Mental Ray .map file conversion script
C4D?
A pipeline for Cinema 4D should not be too hard since a lot has been said about it here and there. It just needs to be updated to work with the new plugins.
C4D 9.5 reads Zbrush Normal and Displacment outputs just fine. (It's always been the friendliest 3D app).![]()
This is very awesome! I greatly appreciate the Maya pipeline
It would be terrific if there can be a Max-normalmapping pipeline tutorial as well!
It might be worth waiting until Lightwave 9 is released before writing a Lightwave pipeline. LW9 will have adaptive subdivision and should use ZB normal maps without additional plugins.
Now i´m waiting the max pipeline.
Thanks Ryan, great effort of the Pixologic team.
www.ilusiondigital.com
www.invictus-designs.com
DOWNLOAD MY ALPHA PACK:
http://www.zbrushcentral.com/showthread.php?t=153671
I, too, am interested in the Zbrush to Max pipeline.
Note: The pipeline description in the practical guide assumes people have Vray to handle the displacements. PLEASE! Don't make this assumption again! Most of us are equipped with scanline and mental ray.
Thanks,
--Riprock
A Lightwave one would also be very cool
Cheers
Dave
I'll second a C4D pipeline.![]()
3dsmax:
www.3d-designer.dk/zbrush.html
max pipline!!!
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Im not a XSI of Maya user, but cool to see you take the time to explain it. Really cool !
Hope the max pipeline will come soon.. cant wait for it :P.
A C4D for me too. That would be great.