so basically over the last week I have been trying to perfect my zbrush to maya to photoshop workflow.
These are the models I created , in sequential order.
Each model represents an improvement in workflow:
This first one was put together really quickly.
The main purpose of it was to perfect the lighting and Photoshop aspects of the workflow.
For this second head, I spent a little more time on the sculpting and and created a rudimentary bump map:
For this third head, I spent more time on each part of the process, and painted spec, bump, color, and diffuse maps. I also used an image as a reference (but not as an image plane) instead of creating the head out of my imagination:
For this next head, I actually modeled the zsphere head over image planes in Zbrush, but I did not add spheres for the mouth, nose, and ears, and hence did not have enough geometry to sculpt the areas:
This next head was also modeled over image planes, but I actually added zspheres for all of the features, so I was able to sculpt them:
Last edited by dyaus; 05-28-06 at 11:57 PM.
This next head was based off of the last one, and was the last I had created, and represented everyting I have learned thus far. Its far from perfect, but hopefully my next head will improve over this one. Bump and diffuse maps were used:
all of the renders were rendered with a 3-light set-up minimum (key, fill, back) with mental ray and the miss fast skin shader.
Heres a new one
(eyes were added in photoshop):
Last edited by dyaus; 06-06-06 at 12:40 AM.
I really like the mouthless head, which is nicely finished and has an elegance to it.
Heres another one:
Last edited by dyaus; 06-06-06 at 12:41 AM.
I'm impressed by your stylyzed heads & materials ...it has a faint echo of Mattotti-a great Italian artist- there is the same sort of mood in your renders
i would like to see a scene with your characters !
Heres a new one (and probably my last one based off of that mesh):
Last edited by dyaus; 06-07-06 at 01:43 AM.
Hey these are cool, they have a really nice quality to them that just works...
honestly , i think you should spend more time on your models.