1. #1
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    Angry Click me

    so basically over the last week I have been trying to perfect my zbrush to maya to photoshop workflow.

    These are the models I created , in sequential order.

    Each model represents an improvement in workflow:



    This first one was put together really quickly.
    The main purpose of it was to perfect the lighting and Photoshop aspects of the workflow.



    For this second head, I spent a little more time on the sculpting and and created a rudimentary bump map:

    comp36xo2.JPG

    For this third head, I spent more time on each part of the process, and painted spec, bump, color, and diffuse maps. I also used an image as a reference (but not as an image plane) instead of creating the head out of my imagination:

    comp3copy9vb2.JPG

    For this next head, I actually modeled the zsphere head over image planes in Zbrush, but I did not add spheres for the mouth, nose, and ears, and hence did not have enough geometry to sculpt the areas:
    comp59kt12.JPG


    This next head was also modeled over image planes, but I actually added zspheres for all of the features, so I was able to sculpt them:
    compcopy9ep2.JPG
    Last edited by dyaus; 05-28-06 at 11:57 PM.

  2. #2
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    This next head was based off of the last one, and was the last I had created, and represented everyting I have learned thus far. Its far from perfect, but hopefully my next head will improve over this one. Bump and diffuse maps were used:


    juiui.JPG


    all of the renders were rendered with a 3-light set-up minimum (key, fill, back) with mental ray and the miss fast skin shader.


  3. #3
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    Heres a new one
    (eyes were added in photoshop):

    comp_flattened_copy4_optimi.jpg
    Last edited by dyaus; 06-06-06 at 12:40 AM.

  4. #4
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    I really like the mouthless head, which is nicely finished and has an elegance to it.

  5. #5
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    Heres another one:
    comp_fat_optimized.jpg
    Last edited by dyaus; 06-06-06 at 12:41 AM.

  6. #6
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    I'm impressed by your stylyzed heads & materials ...it has a faint echo of Mattotti-a great Italian artist- there is the same sort of mood in your renders
    i would like to see a scene with your characters !

    jantim

  7. #7
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    thanks alot!

  8. #8
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    Heres a new one (and probably my last one based off of that mesh):
    deformed_comp_web2.jpg
    Last edited by dyaus; 06-07-06 at 01:43 AM.

  9. #9
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    Hey these are cool, they have a really nice quality to them that just works...


  10. #10
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    honestly , i think you should spend more time on your models.

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